Lord_Frieza Posted June 29, 2003 Share Posted June 29, 2003 Ok Ive tried allsorts, I have successfully downloaded a few player models to put into my sp game. I have them pk3'd into my mod archive. U can spawn them fine (all textures, shaders, sound present) NPC SPAWN JAWA or NPC SPAWN TUSKEN or NPC SPAWN GAMORREAN (Exact three i dowloaded ) When their spawned, however, their gun is positioned between the legs at knee level, their hands are positioned fine as if they were holding an invisible gun, but they shoot from the gun between the legs. HELP!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 29, 2003 Share Posted June 29, 2003 Show us what you wrote in the npc.cfg Link to comment Share on other sites More sharing options...
Lord_Frieza Posted June 30, 2003 Author Share Posted June 30, 2003 OK NO PROB: jawa { playerModel jawa health 30 headPitchRangeDown 30 reactions 3 aim 1 move 3 aggression 3 evasion 1 intelligence 5 rank crewman playerTeam enemy enemyTeam player // race klingon class stormtrooper height 64 crouchheight 48 walkSpeed 51 runSpeed 200 snd jawa sndcombat jawa sndextra jawa yawspeed 70 walkSpeed 55 runSpeed 200 dismemberProbHead 0 dismemberProbArms 10 dismemberProbLegs 0 dismemberProbHands 20 dismemberProbWaist 0 } tusken { playerModel tusken health 50 headPitchRangeDown 30 reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 rank captain playerTeam enemy enemyTeam player // race klingon class stormtrooper height 64 crouchheight 48 walkSpeed 51 runSpeed 200 snd tusken sndcombat tusken sndextra tusken yawspeed 70 walkSpeed 55 runSpeed 200 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } gamorrean { playerModel gamorrean snd gamorrean reactions 3 aim 1 move 3 aggression 3 evasion 1 intelligence 5 rank crewman playerTeam enemy enemyTeam player // race klingon class reelo snd gamorrean sndcombat gamorrean sndextra gamorrean yawspeed 90 walkSpeed 55 runSpeed 200 dismemberProbHead 5 dismemberProbArms 1 dismemberProbHands 20 dismemberProbLegs 1 dismemberProbWaist 0 } Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 30, 2003 Share Posted June 30, 2003 Make it stormjawa stormtuskan and stormgamorrean Link to comment Share on other sites More sharing options...
Lord_Frieza Posted June 30, 2003 Author Share Posted June 30, 2003 I have tried this, it dont make any difference. Link to comment Share on other sites More sharing options...
CortoCG Posted June 30, 2003 Share Posted June 30, 2003 You have to rename the modelname, the NPC can be called anyway I think, at least some of my model have the name I wanted. But the modelname must be something like 'imperialgamorrean' or 'stormtroopergamorrean', if you want him shooting with a E-11 blaster. If want him wielding a lightsaber you'll need to name de model and the npc to something like 'reborngamorrean'. This implies that the folder in which the model is placed needs to be renamed to models/players/*modelname*, and perhaps you'll need to fix the .skin files that came with the pk3, to point them to the new folder, so with the shaders. It's a kind of pain on the butt, but since the npc classes are harcoded it's the only way to make new NPCs work fine in SP. Link to comment Share on other sites More sharing options...
Lord_Frieza Posted June 30, 2003 Author Share Posted June 30, 2003 OK OK Next question! In Radiant how do you place the newly created npcs (is the simplist of tasks with the normal ones) in the right click menu if u scroll down to npc in that group there is no new npc's jus the usual ones that are in the game. (I havent skinned over any of the default ones i have created new ones a jawa, tusken, gamorrean) but their not in the list how? ANSWER SOM1 ASAP plz! Link to comment Share on other sites More sharing options...
CortoCG Posted July 1, 2003 Share Posted July 1, 2003 You have to update the SP_entities.def with the definition of the new NPCs. Link to comment Share on other sites More sharing options...
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