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More "movie-like" damage model?


Rassick

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Originally posted by Rassick

My theory is, if your enemies aren't visibly human, it's okay to massacre them. Most of your enemies in JA will be alien scum, and human enemies like Stormtroopers are fully clad in armor. With Reborn, you could see their faces, but all the lightsaber-wielding enemies in JA seem to be wearing helmets that cover their whole heads.

Dehumanization of the enemy makes it more "ok" to kill them.

No worries, then. :)

What an interesting set of moral standards you have! :D
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Originally posted by MSpencer1313

one hit wonders are never good. it detracts from the fun of the game and makes you get more and more frustrated that 800 stormies fired at you and you blocked all but three blasts and died.

 

It's also no fun to have to shoot each guy eight times, either.

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Originally posted by Drivian Taluus

If you ever turned the dismemberment in JKII up to full you can turn a guy into a pile of meaty chunks by simply throwing your saber at 'im. That was so much fun... I hope you can do that in JA

 

umm yes i had saberrealisticcombat on (more like rediculasly UNrealistic combat) for maybe 15 minutes, i turned it off for 2 reasons. 1, it makes saber battles SO short coz you only need to hit em once. 2)i got board of not being able to even touch anything without it falling to piece. i actually started to miss just slashing a non-dismembered storm trooper and seeing him fall dead...

 

i play like u MSpencer13, i like the non-reckless style of game over the cowboy stratergy.

 

as for Rassick, i agree that you shouldn't have to shoot someone that many times... to solve that just make the guns more powerful :D, its not like you could get more unfair than the lightsaber already is...

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Prime sez:

What an interesting set of moral standards you have!

 

In a few countries, possibly including Germany, those are, in fact, the legal standards. Media watchdog groups in these countries make sure that no human-beings are killed in computer games. This often leads to the human characters being turned green and labelled "zombies". Dehumanization of the enemy is very important in video games. It also applies to real life. During the second world war, plenty of posters were put up that depicted Germans as anti-sematic, baby killing monsters. By convincing people that this was true, it supposedly made it easier for allied soldiers to kill them, as the moral issues would be better defined.

 

 

Anyway, back to the topic, the damage model should apply to the gameplay type. If there is lots of sneaking around, 1-hit-kills make sense. If it's a Duke Nukem style shoot-em-up, 1-hit-kills would make the game pretty simple, so should be avoided.

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