Achilles87 Posted June 30, 2003 Share Posted June 30, 2003 Yeah, I'm trying to make a mp map, and I want electricity effects. well, I take a fx_runner, and type in fxfile for the value, and the key env/electricity. Then I point them to a target position, and in game, it does not show up!!! ???? and when I get trid of the target position it still does not show up! Please help! Link to comment Share on other sites More sharing options...
Business_Eskimo Posted June 30, 2003 Share Posted June 30, 2003 I'm not totally sure of this, but you may have to type fxFile not fxfile. i think capitalization counts. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 1, 2003 Share Posted July 1, 2003 i am too laxy atm to look but it appears your file name "env/blahblah" is too short. i think u may have left some folder names out. also where is the .efx that might be why example: fxfile effects/env/fire.efx (thats what i use for fire and it works. I think u just forgot to add the effect/ and .efx to the path name. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 1, 2003 Share Posted July 1, 2003 Hmm... interesting. I use fxFile with capital F (tried with lowercase F and it worked too), and only twoofakind/fountain without effects/ and .efx, and works very well. Nah, I took a look on that efx file. It seems to be wrong. Open it up in EffectsEd and you will see that there are two segments, but both of them is inactive (the checkmark is missing). Check them in, and save the effect, then run your map (no recompilation is needed). If it works (worked for me), then copy that effect to a different directory where you (will) store the effects for your map, since now it is not the same effect file that came with the game originally and you have to distribute it with the map.. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 1, 2003 Share Posted July 1, 2003 all he needs to do is add effects/ in front of env and add a .efx at the end. he doesn't need to make a new effect:S Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 1, 2003 Share Posted July 1, 2003 Are you quite sure? As I wrote I use the effect file name without them and works fine. When I was using what you say it didn't work for me. Would you please try out for me with that electricity effect? Link to comment Share on other sites More sharing options...
Lil Killa Posted July 1, 2003 Share Posted July 1, 2003 yes i just made a map to make sure and it works. type effects/env/electricity.efx as the path for the fxfile. lj u kept typing "effect" in your posts and i think that where u went wrong but i dunno. it works for me so there is something that u two aredoing wrong. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 1, 2003 Share Posted July 1, 2003 LOL. It works for me with my solution. Your solution doesn't want to work for me. But... I use GtkRadiant. Do you use JK2Radiant? That could be an answer. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 1, 2003 Share Posted July 1, 2003 i don't like jk2radiant anymore. i use gtk pretty much all the time now. Link to comment Share on other sites More sharing options...
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