Mako-De'Nuke Posted July 4, 2003 Share Posted July 4, 2003 Hey everone, I just had to ask a quick opinion of everyone out there. My friends and I are going to being working together as a team and we hope to be self sefician and be able to live out in the wild other than the occassional trades. We hope to all contribute some how to the group. There are three of us, one is a scout\pistolere, and the other is a musician. The scout\pistolere guy can build us camps to stay at and kill things for money and protection and the musician can relieve battle fatigue. Now the QUESTION. What Should I Be??? I was thinking on the lines of a medic but ive never really been one to be a healer. Well please just give me some ideas. Thanks! Mako-De'Nuke:ewok: Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 You could be a combat medic... that way, you can handle yourself AND heal others! Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 4, 2003 Share Posted July 4, 2003 yes I agree with neonvampire but try to choose somthing that suites you. Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 Yup! Thats really what it boils down to. When I finally get round to registering, I intend to get to Bounty Hunter with basic medic skills to save my own skin! Some of the specials for bounty hunter in the three weapon groups (Pistol, Carbine and Rifle) are really damaging! So even if I don't bother following up the BH profession, the slot will always be there for me to fill, and I'll have some mean special attacks with the more powerful weapons! Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 4, 2003 Share Posted July 4, 2003 Same here, =A= Bounty Hunter. Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 I've even got it down to spending all 250 skill points allowed! Master Marksman - 77 Master Scout - 77 Master Bounty Hunter - 63 Novice Medic - 15 (and then fill up 12 points in the Medic tree) First Aid II - 5 Organic Chemistry II - 5 Pharmacology I - 2 Novice Carbineer - 6 (the carbineer is the only profession that doesn't get a new gun when upgrading to Bounty Hunter) = 250 skill points! Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 4, 2003 Share Posted July 4, 2003 heres mine... Master scout-77 Master Marksman-77 Lightning Rile IV-14 Pistol specailist-14 Investigation-14 Muscianship IV-21 +novice Entertainer. Novice Musician+Musical knowedge III-18 total:249 I'm co. leader of the =A= band. Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 I WAS a master marksman/scout and musician in Beta... so I'm a little torn as to whether I choose medic or entertainer... hmm... I'll have to see when I make my character... Link to comment Share on other sites More sharing options...
Devlyyn Sarr Posted July 4, 2003 Share Posted July 4, 2003 Just get novice medic. If you are sitting in the camp you could have the entertainer play and you could just /tenddamage and /tendwound all day if you sit there watching! You take mind wounds if you do /tenddamage etc but if you are watching an entertainer while you are doing it, it'll heal in no time at all. Thats what i'd do... Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 Hmm... thats a good idea! Plus, I'm also not sure whether I'll delve into the Investigation category on the Bounty Hunter profession... that way, I'll be really powerful, AND I'll have bounty hunter experience to fall back on... Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted July 4, 2003 Share Posted July 4, 2003 Originally posted by Jatari Bazrak heres mine... Master scout-77 Master Marksman-77 Lightning Rile IV-14 Pistol specailist-14 Investigation-14 Muscianship IV-21 +novice Entertainer. Novice Musician+Musical knowedge III-18 total:249 I'm co. leader of the =A= band. Co- Leader i thought you were a leader. Co- leader means more or less owner by the way. Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 4, 2003 Share Posted July 4, 2003 oh I'm not the leader I'm second in command. right now even though I seem like the leader and I guess Patman would be that Co- thingy since Donnie droped out. Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 Ah... the complications of being in a band... Link to comment Share on other sites More sharing options...
Zenmetsu Posted July 4, 2003 Share Posted July 4, 2003 I will also be getting SWG in a few days. I want to be Zabrak Tera kasi but wat else should I be? Iw as thnkin swordsman, or pistoleer as well? any suggestions? Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 It would be good to have experience in medic as well to be honest... always useful for a fighter class. And if you must, choose one of the long range weapons... carbines a good medium range one to choose. Hope that helps a bit! Link to comment Share on other sites More sharing options...
Zenmetsu Posted July 4, 2003 Share Posted July 4, 2003 ya it does, so is it possible to have not a lot but enough points in medic most in terkasi and the rest in caribineer. Or wat aobut a Tera Kasi BOunty Hunter? Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 Hmm... Novice Medic - 15 (and then fill up 17 points in the Medic tree) First Aid II - 5 Organic Chemistry II - 5 Pharmacology I – 2 Diagnostics II - 5 That seems to be enough in the medic tree to get by quite successfully! Thats 32 points, leaving you with 218 to play with. 92 points to get to Teras Kasi Master, soooo..... 126 points to play with! You need master marksman and master scout to get to BH, so unfortunately, you couldn't do that. You could master carbineer with that many points left... thats another 92 points, so... 34 left. You could spend that on pretty much the rest of the medic tree! Hope that helps a bit. Link to comment Share on other sites More sharing options...
Zenmetsu Posted July 4, 2003 Share Posted July 4, 2003 ya thx, tht helps me out a lot. I will ahve the game in a couple days, how do u work on the skils? Link to comment Share on other sites More sharing options...
Neon Vampyre Posted July 4, 2003 Share Posted July 4, 2003 Basically, to gain XP in brawler? Brawl with things. To gain in Medic? You'll need to heal yourself, others, forage for medical supplies, and make stimpacks. To gain in carbineer? Shoot stuff with a carbine. Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 5, 2003 Share Posted July 5, 2003 he need's Unarmed combatant specailist (IV) Then Teras Kasi and he need's to find people and resources for medicen then hell the people... [Edit]Oh I mean Heal the people. Link to comment Share on other sites More sharing options...
Mako-De'Nuke Posted July 5, 2003 Author Share Posted July 5, 2003 Sorry it took so long to reply to your reply's. Kinda been busy on this holiday. I appriciate the idea's and i was thinking of doing the combat medic, but i just wish that would have more to do with pistols rather than carbines\long range, whichever it is. So i was thinking i would just do somewhat of a hybrid, would be an interesting experiment. And i was also currious about archetects. I keep looking for details on like where you can build houses and all the smaller things, so if you dont mind could you please tell me what you know of the specifics of the profession. Once again, Thanks! Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 5, 2003 Share Posted July 5, 2003 well It's takes 142 skill points and an Architect can create houses and house deeds where somone can buy them. Also you can build furniture and other things for houses and when your a master Archetect you can make a deed for a type of guild hall such as genric planet guild halls and planet specific like Naboo, Corellia and Tatooine guild halls. hope that helps. Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 5, 2003 Share Posted July 5, 2003 Hey I just fooled around on Alakzam character builder and you can have Master combat medic and Master pistoleer and still have 4 pionts left. Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted July 5, 2003 Share Posted July 5, 2003 Meh sounds good, im going for BH though still Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted July 5, 2003 Share Posted July 5, 2003 Me too I'm just trying to help out another a soon-could-be =A= out there. /mood proud Link to comment Share on other sites More sharing options...
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