lukeskywalker1 Posted July 4, 2003 Share Posted July 4, 2003 How can i get a ship to fly? And you know in the last level of JKII, when kyle walks into the room and desann is in there. Then the cutscene stats, kyle get moved to the other part of the room... how did they move the info_player_start?????? I know how they moved the NPC... he walked. heres how they did it in the cutscene im talking about: //(BHVD) affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH ) { set ( /*@SET_TYPES*/ "SET_ORIGIN", $tag( "kyle34_move", ORIGIN)$ ); } i dont know what they used for the origin... thanks a lot!!! -lukeskywalker1 Link to comment Share on other sites More sharing options...
Kengo Posted July 4, 2003 Share Posted July 4, 2003 You need a ref_tag, same thing you use for cameras in cutscenes. In this case you'd give it the targetname... kyle34_move Make sure you have the script saying affect "kyle", thats the scripting name for the player. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 5, 2003 Author Share Posted July 5, 2003 hmm, ok, makes sence. Thanks! -lukeskywalker1 Link to comment Share on other sites More sharing options...
tFighterPilot Posted July 5, 2003 Share Posted July 5, 2003 Can't wait to see it. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 6, 2003 Author Share Posted July 6, 2003 Heh, this is just a little test, trying to get things right, but im thinking of making it into a little JKII movie, just cutscenes, good ones though.... ill let people see it when i get more done and see if its good or not, or even if its a good idea. Link to comment Share on other sites More sharing options...
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