JavaGuy Posted July 10, 2003 Share Posted July 10, 2003 I have a set of giant pistons for which I use func_bobbing to make the piston motion. I set the phase on them so that they alternate motion, odd-numbered ones coming down as even-numbered ones are coming up. So far, so good. I've tested this, and it looks pretty sweet. Now I want all of them to start out turned off and have them turned on by a trigger (a script actually). When they start out off, the phase is completely ignored. All the pistons start out in the same position, and when the engine starts they move up and down all at the same time. ;( I tried starting them on and turning them off with a script when the level starts, but this didn't work either. Any advice? Link to comment Share on other sites More sharing options...
Mercenary Posted July 10, 2003 Share Posted July 10, 2003 You may have to turn them into func_statics and use ref_tags and control them with a script. Link to comment Share on other sites More sharing options...
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