reaper1576 Posted July 13, 2003 Share Posted July 13, 2003 has any been using this at all just wanted to know what the differance in save formats are .map .xmap anything i should know of Link to comment Share on other sites More sharing options...
Emon Posted July 13, 2003 Share Posted July 13, 2003 I'm not sure, I think xmap is MAP in XML format or something, you probably don't need to worry about it. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 13, 2003 Author Share Posted July 13, 2003 thanks man looks like i will just have to play with it see if i get any differance Link to comment Share on other sites More sharing options...
reaper1576 Posted July 14, 2003 Author Share Posted July 14, 2003 ok with maps saves with the .xmap extention i get this message anyone can enlighten me it also always crashes i know its not final and still beta Emon you was right about the format its XMLQuake3maps === running BSP command === "C:/Program Files/GtkRadiant-1.3-gtk2/q3map2" -v -connect 127.0.0.1:39000 -game jk2 -fs_basepath "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/" -meta "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.xmap" Connected. 1 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.4 GtkRadiant - v1.3.9-gtk2-test Jul 2 2003 12:54:01 It's a long road and we've got a dirty windshield --- InitPaths --- VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData//base/ --- BSP --- Creating meta surfaces from brush faces entering shaders/shaderlist.txt entering shaders/bespin.shader entering shaders/cinematics.shader entering shaders/common.shader entering shaders/decals.shader entering shaders/doomgiver.shader entering shaders/effects.shader entering shaders/explosions.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/gfx.shader entering shaders/gfx2.shader entering shaders/imperial.shader entering shaders/items.shader entering shaders/marks.shader entering shaders/metashader.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/nar_shaddaa.shader entering shaders/players.shader entering shaders/sabers.shader entering shaders/scavenger.shader entering shaders/skies.shader entering shaders/sprites.shader entering shaders/system.shader entering shaders/test.shader entering shaders/text_crawl.shader entering shaders/ui.shader entering shaders/yavin.shader entering shaders/zoom.shader entering shaders/01narshadda.shader entering shaders/coruscant.shader 1214 shaderInfo --- LoadMapFile --- Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.xmap entering C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.xmap WARNING: ParseEntity: { not found, found <?xml on line 360 - last entity was at: <0.00, 0.00, 0.00>... Continuing to process map, but resulting BSP may be invalid. WARNING: Over 90 percent structural map detected. Compile time will be adversely affected. 0 total world brushes 0 detail brushes 0 patches 0 boxbevels 0 edgebevels 0 entities 0 planes 0 areaportals Size: 99999, 99999, 99999 to -99999, -99999, -99999 --- CreateMapFogs --- 0 fogs 0 light entities stripped 0 BSP planes --- WriteSurfaceExtraFile --- Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.srf Writing C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.bsp Storing lightgrid: 0 points 0 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === "C:/Program Files/GtkRadiant-1.3-gtk2/q3map2" -connect 127.0.0.1:39000 -game jk2 -fs_basepath "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/" -vis -saveprt "C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.xm Connected. 1 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.4 GtkRadiant - v1.3.9-gtk2-test Jul 2 2003 12:54:01 It's a long road and we've got a dirty windshield VFS Init: C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData//base/ --- Vis --- saveprt = true Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.bsp Loading C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.prt ************ ERROR ************ LoadPortals: couldn't read C:/Program Files/LucasArts/Star Wars JK II Jedi Outcast/GameData/base/maps/01narshadda.prt Link to comment Share on other sites More sharing options...
Emon Posted July 14, 2003 Share Posted July 14, 2003 The XMAP format isn't supported by the compiler obviously. I'm not sure what the purpose of an XML format is, perhaps speed increase... Maybe future version of Q3Map2 will support it. Link to comment Share on other sites More sharing options...
reaper1576 Posted July 14, 2003 Author Share Posted July 14, 2003 emon i got it to compile last nite seems to be a bit faster haven loaded the test file to see if theres anything differnt just xml map forumats unstable for compiling Link to comment Share on other sites More sharing options...
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