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Can I use models in SP


Death Muse

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I've posted it on another forum

 

I once made a mod that will give me Yoda NPC and Maul NPC

 

Do you know how to do mods? If so, it would be easier to explain.

 

First of all, put the folder of the model you want for your NPC's in the players\models folder

 

Next, add a word before of the folder name. jedi=Good jedi, reborn=Bad jedi.

 

(Example: yoda to jediyoda, maul to rebornmaul)

 

Put the npc.cfg inside an ext_data folder and open it with notepad.

Copy the jedi data (in case of making a bad jedi, copy the reborn data), and replace the new one with npcyoda.

 

Let me show you.

 

Jedi

{

playerModel jedi

saberColor yellow

rank lt

reactions 3

aim 3

move 3

aggression 3

evasion 2

intelligence 3

playerTeam player

enemyTeam enemy

class jedi

yawSpeed 140

walkSpeed 55

runSpeed 200

snd jedi1

sndcombat jedi1

sndjedi jedi1

health 200

dismemberProbHead 0

dismemberProbArms 5

dismemberProbLegs 0

dismemberProbHands 10

dismemberProbWaist 0

}

 

JediYoda

{

playerModel jediyoda

saberColor green

rank lt

reactions 3

aim 3

move 3

aggression 4

evasion 5

intelligence 5

playerTeam player

enemyTeam enemy

class jedi

yawSpeed 140

walkSpeed 55

runSpeed 200

snd jedi1

sndcombat yoda

sndjedi yoda

health 200

scale 50

dismemberProbHead 0

dismemberProbArms 5

dismemberProbLegs 0

dismemberProbHands 10

dismemberProbWaist 0

}

 

The first one was of the normal Jedi, and the second one was of my Yoda npc. (as you see, I also changed the stats a little)

 

Now pk3 it, adn put it in your base folder.

 

In the game write helpusobi 1 and then (in case of teh yoda npc) npc spawn jediyoda

 

That's it, you'll now have a working yoda NPC

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