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Where do the PARMs of this script go?


JDKnite188

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I have a trigger_multiple targeting a target_scriptrunner. The script affects other entities. Here is the script:

 

code:

--------------------------------------------------------------------------------

//Generated by BehavEd

 

rem ( "Door Lock Switch Script by JDKnite188, moves trigger so door controls are not usable, but can also be used to move them back" );

rem ( "parm1 is the setting locked or unlocked" );

rem ( "parm2 is the unlocked position of the trigger" );

rem ( "parm3 is the locked position of the trigger" );

rem ( "parm4 is the script_targetname of the trigger" );

rem ( "parm5 is the func_usable on switch (changable from original map settings)" );

rem ( "parm6 is the func_usable off switch" );

 

affect ( $get( STRING, "SET_PARM4")$, /*@AFFECT_TYPE*/ FLUSH )

{

 

if ( $get( STRING, "SET_PARM1") = "locked"$ )

{

move ( $get( VECTOR, "SET_PARM3")$, $get( VECTOR, "SET_PARM2")$, 1000.000 );

set ( /*@SET_TYPES*/ "SET_PARM1", "unlocked" );

 

affect ( $get( STRING, "SET_PARM6")$, /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_FUNC_USABLE_VISIBLE", "true" );

}

 

 

affect ( $get( STRING, "SET_PARM5")$, /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_FUNC_USABLE_VISIBLE", "false" );

}

 

 

else ( )

{

move ( $get( VECTOR, "SET_PARM2")$, $get( VECTOR, "SET_PARM3")$, 1000.000 );

set ( /*@SET_TYPES*/ "SET_PARM1", "locked" );

 

affect ( $get( STRING, "SET_PARM5")$, /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_FUNC_USABLE_VISIBLE", "true" );

}

 

 

affect ( $get( STRING, "SET_PARM6")$, /*@AFFECT_TYPE*/ FLUSH )

{

set ( /*@SET_TYPES*/ "SET_FUNC_USABLE_VISIBLE", "false" );

}

 

}

 

}

 

}

 

 

--------------------------------------------------------------------------------

 

Where do I put my PARM values in the map editor? I put them on the target_scriptrunner and the script didn't work.

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