Mr. Chopper Posted August 4, 2003 Share Posted August 4, 2003 Believe it or not, this is actually a very, very simple process. Inside your assets0.pk3 file is a folder called "effects". Inside that folder is another one called blaster, for example. Inside the blaster folder is a bunch of efx files. You got it, fx_runner. Take the shot.efx file and edit it in notepad, to enlarge it to the scale of your ship. For example, this is what I used to make an x-wing fire: // Mr. Chopper's Ship Laser Effect. For use with fighters, vessels or whatever else you create. Line { origin 8 0 0 origin2 -80 0 0 flags useAlpha width { start 7 8 } alpha { start 3 3.5 } shader [ gfx/effects/blaster_blob ] } // glow Line { origin 16 0 0 origin2 -90 0 0 width { start 20 25 } alpha { start 4 5 } rgb { start 0.7 0.0 0.0 0.8 0.2 0.2 } shader [ gfx/effects/whiteGlow ] } particle { origin -5 0 0 size { start 8 9 } rgb { start 0.7 0.0 0.0 0.9 0.15 0.15 } shader [ gfx/effects/whiteGlow ] } The only parameters that need to be changed for the size of the bolt are width and alpha. Then, have fun! Link to comment Share on other sites More sharing options...
lauser Posted August 4, 2003 Share Posted August 4, 2003 Hehehe...I'll be using this one shortly....LOL Link to comment Share on other sites More sharing options...
wedge2211 Posted August 4, 2003 Share Posted August 4, 2003 There's also a func_shooter or target_blaster or something like that (I forget the actual name, but it's along those lines) that can let you trigger random shots in any given direction at any specified rate with some degree of spread. The only difference between using these and using an fx_runner is that these blaster bolts will actually deal damage. Link to comment Share on other sites More sharing options...
Mr. Chopper Posted August 4, 2003 Author Share Posted August 4, 2003 That's what a trigger_hurt is for. Speaking of which, does anybody know how to "trigger" a trigger_hurt? I've tried everything I can think of and nothing works. Link to comment Share on other sites More sharing options...
Leslie Judge Posted August 4, 2003 Share Posted August 4, 2003 It is called, shooter_blaster, wedge. And it is funny that it exists only in MP. In SP the closest thing is target_beam which also can make damage. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 11, 2003 Share Posted August 11, 2003 Its not needed in SP. I think you can click something in SP which will make the fxfiles hurt Link to comment Share on other sites More sharing options...
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