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Texture Troubles


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Posted
Originally posted by RenikDelan

:rolleyes:

alright so its not an 'if'. I have one JO texture in there, and that loads fine, but all of mine are crapped. Ive redone and troubleshot this as much as I could, even rebuilt the damn thing.

Soooo its not hypothetical, and Id appreciate any help anyone could give.

Like Leslie was saying, it might have to do with the type of file you're trying to use as an image.

 

They must be .tga or .jpg.

 

If they're .jpg, they must be saved without any type of progressive compression. If they're .tga, they must be saved without any type of RLE compression (and they should be 32-bit... not sure on that though).

 

What format are you saving your files in?

 

 

 

Originally posted by lauser

Where do I state you MODERATE LF? Anyone here can see you are a MODERATOR in your PROFILE.....

 

Thank you come again

You don't. My point is that if I don't moderate here, I'm under no obligation to "set an example" or anything else of the sort. I don't have to respect you. I don't even have to be nice to you. But so long as I don't insult you without provocation, i'm well within my rights. I was patient and re-explained it several times, and you just kept pushing back.

 

I'm not a saint - I don't have an infinite amount of patience.

Posted

Yes apparently Eldritch. I guess I should stay away from here then. I obviously bother you so dont worry I wont be back for quite some time.

 

Anyways, I will step forward now. I'm sorry for dragging this on and on. Whatever your reply is I will accept. Sorry about all the confusion or irritation.

Posted

You don't bother me, but you give people here a lot of bad information, and then get upset or insist your way is right when someone calls you on it.

 

Do what you like.

Posted

Nothing like a good flame war in mapping forum. :xp:

 

Anyways, I'm making a map. Go me. However, whenever I go in game, some of the textures are a lot brighter. Is there also a way to change the sound of textures, for example, putting a wall texture on the floor results in a splashing sound when you walk on it. Thanks in advance...... or something.... :(

Posted

If you're making a MP map, you have to set your preferences to MP. If your floors are making water noises, that's a good indication you might still be using SP settings in radiant. (Sorry, I don't know where to look for the option, I'm on vacation...)

Posted

The water like noise is an error in the MP executable. Those surfaces should sound like metal. You have to create an own shader (a modified version of the original) for that texture without the line "surfaceparm metalsteps". Most of the shaders are in imperial.shader.

Posted

Oh jeeez Eldritch, could you please tell me all the bad info I gave in the forums so that I may correct them all. I'm so embarrased to have all that bad stuff sitting there.

 

Thanks in advance.......:D

Posted
Originally posted by Eldritch

Like Leslie was saying, it might have to do with the type of file you're trying to use as an image.

 

They must be .tga or .jpg.

 

If they're .jpg, they must be saved without any type of progressive compression. If they're .tga, they must be saved without any type of RLE compression (and they should be 32-bit... not sure on that though).

 

What format are you saving your files in?

Saving them as JPGs... I take it the "Save For Web" option in Photoshop could be the culprit?
Posted
Originally posted by Leslie Judge

Be sure that Progressive, ICC profile (and maybe Optimized too) are not checked.

And if none are checked, but the problem still persists?
Posted

Then are you sure that both dimensions are a power of 2? It needn't be square, but both the height and width must be some power of 2 (512x64, 8x2048, 1024x1024, et cetera).

Posted

Then are you sure that both dimensions are a power of 2? It needn't be square, but both the height and width must be some power of 2 (512x64, 8x2048, 1024x1024, et cetera).

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