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Bad day for rebels


NeoLocust

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Ok, I didn't quite understand the whole at 1st problem, until I learned it from a raid.

 

We're in anchorhead, and we get word that 40 imps, are raiding, so its about 40 (imp) to 40+ (reb). The imps have 4 rancors, and 3 at sts. Needless to say, in our own town, we got slaughtered.

 

So wtf, the devs sit there and nerf EVERYTHING else to make the game "balanced"...bull****, this isn't balanced. A massacre isn't balanced.

 

Also, up the crafting xp for ****, when I need 48k for 1 slot, and i can get 120 MAX, thats ****ed up

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true, but each soldier in the Empire wasn't issued an AT-ST or two..or three. They need to fix that. It's come down to CH/AT-ST handlers vs. CH/Rebel commando handlers. It should be about the rebs being outnumbered, but not slaughtered. At this rate nobody will want to be overt and the fighting will go way down. We don't want that now do we?

 

 

I think a high ranking officer should be the only one to use it, they can only be summoned in a group with 10+ ppl and only one per group. At least that way it's more realistic. The AT-ST user will get a huge penalty to XP bonus, which would be the price of using it (a commanders penalty). Or even a certain class like squad leader is the only one that can use it. It would make more sence.

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Well I do think its to easy to get an At\st, you should be allowed one, and if you remeber, the AT-ST cannot exactly shoot you when your under it, they should impliment that. 40-40 with at-sts for the IMPs the rebels should still give a decent fight and not get sloughtered. I remeber the IMPs where horrible when it came to aiming, so whats changed?

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