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Duel mode


JA|Blade

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Posted

Thank you.

 

Technically you could change the code to allow such an action. However, it's not in the game by default and I don't know of a mod that does something like that.

Posted

It'd be a pretty annoying mod, I'll tell you that, but perhaps there could be a cvar that just lengthened the distance they can be apart instead?

Posted
Originally posted by razorace

There could be. I never specifically looked at the duel code. It would be a "g_" command if it did exist.

 

Er, my bad - I meant, couldn't one be added in code. Though, personally, I never checked to see if there was one already.

Posted

Iam trying to make a special duel area, that exicst of 2 small rooms that will be closed when someone enters, if someelse enters the 2e room it will close as well. The small rooms will have shield and healt ect. When the 2 players each puch a button they will be put in duelmode and teleported to a big duel room. When i get this i might be thinking of adding more then one duel area so they can choose the dual area they want...

 

I know its very complex iam sure its posible...but the problem is how, and since iam not a expert on maping and scripting (know it fairly well.) maybe am a weee bit in over my head :/

Posted

Well, I think our definitions of "scripting" are different. I was considering anything that lets you "script" actions in a map to be "scripting" (instead of the inclusion of a scripting language)

Posted

[JA]Blade - No, it's not possible without modifying code. Personally, I don't think it would be worth the effort. Specifically, you could make it so that a player can enter a room and not get out again, but this doesn't mean that there'll be another player in there to duel with, or that the person he want to duel with will be in there - and when he gets in there, by himself, he'll just be alone, no one to fight and no way out.

Posted

Hmmm, you might be do it with some creative map triggering. Probably by setting up a system that locks the doors and teleports anyone in the room to another location when there are two+ people in the room.

Posted

I really doubt that level of map triggery/trickery would be possible. For one, there's no way to count the number of players in an area, it'd be fun enough to try to do in code.

Posted

Well, triggers can be linked in series and store how many times they've been triggered, right?

 

You could use a dual trigger system to determine how many people have entered or exited a room based on what order the two triggers are touched. Just like those car counter things you sometimes see on the road.

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