JA|Blade Posted September 2, 2003 Share Posted September 2, 2003 Is it posible to put 2 players in duel mode without actuly being in the same place? and if so, how? Link to comment Share on other sites More sharing options...
razorace Posted September 6, 2003 Share Posted September 6, 2003 Nope. Link to comment Share on other sites More sharing options...
JA|Blade Posted September 6, 2003 Author Share Posted September 6, 2003 GRBL ! well...atleast someone responded to my post Now i only need a awnser Link to comment Share on other sites More sharing options...
tFighterPilot Posted September 6, 2003 Share Posted September 6, 2003 You already got an answer, and from a very reliable source. Link to comment Share on other sites More sharing options...
razorace Posted September 6, 2003 Share Posted September 6, 2003 Thank you. Technically you could change the code to allow such an action. However, it's not in the game by default and I don't know of a mod that does something like that. Link to comment Share on other sites More sharing options...
Wudan Posted September 6, 2003 Share Posted September 6, 2003 It'd be a pretty annoying mod, I'll tell you that, but perhaps there could be a cvar that just lengthened the distance they can be apart instead? Link to comment Share on other sites More sharing options...
razorace Posted September 6, 2003 Share Posted September 6, 2003 There could be. I never specifically looked at the duel code. It would be a "g_" command if it did exist. Link to comment Share on other sites More sharing options...
JA|Blade Posted September 6, 2003 Author Share Posted September 6, 2003 Ok thank you for the responces, This duel mode was ment for ingame but for a part of my map. Link to comment Share on other sites More sharing options...
razorace Posted September 6, 2003 Share Posted September 6, 2003 Please describe what you want to do with your map. We might be able to suggest a solution. Link to comment Share on other sites More sharing options...
Wudan Posted September 6, 2003 Share Posted September 6, 2003 Originally posted by razorace There could be. I never specifically looked at the duel code. It would be a "g_" command if it did exist. Er, my bad - I meant, couldn't one be added in code. Though, personally, I never checked to see if there was one already. Link to comment Share on other sites More sharing options...
JA|Blade Posted September 7, 2003 Author Share Posted September 7, 2003 Iam trying to make a special duel area, that exicst of 2 small rooms that will be closed when someone enters, if someelse enters the 2e room it will close as well. The small rooms will have shield and healt ect. When the 2 players each puch a button they will be put in duelmode and teleported to a big duel room. When i get this i might be thinking of adding more then one duel area so they can choose the dual area they want... I know its very complex iam sure its posible...but the problem is how, and since iam not a expert on maping and scripting (know it fairly well.) maybe am a weee bit in over my head :/ Link to comment Share on other sites More sharing options...
razorace Posted September 7, 2003 Share Posted September 7, 2003 Ah, that's probably doable with map scripting but I don't know how that stuff works. Try asking in the Map Forum. Link to comment Share on other sites More sharing options...
Wudan Posted September 9, 2003 Share Posted September 9, 2003 Map scripting is only for Single Player in JO. Thanks for paying attention Link to comment Share on other sites More sharing options...
razorace Posted September 9, 2003 Share Posted September 9, 2003 Uh, there's at least some level of map "scripting" in MP. I remember someone doing an objective based map with just map triggers. Link to comment Share on other sites More sharing options...
Wudan Posted September 9, 2003 Share Posted September 9, 2003 Yes, that's the same as opening doors. That's not really scripting, per se. Link to comment Share on other sites More sharing options...
JA|Blade Posted September 10, 2003 Author Share Posted September 10, 2003 So...is it posible to make this using triggers? Link to comment Share on other sites More sharing options...
razorace Posted September 10, 2003 Share Posted September 10, 2003 Well, I think our definitions of "scripting" are different. I was considering anything that lets you "script" actions in a map to be "scripting" (instead of the inclusion of a scripting language) Link to comment Share on other sites More sharing options...
Wudan Posted September 10, 2003 Share Posted September 10, 2003 [JA]Blade - No, it's not possible without modifying code. Personally, I don't think it would be worth the effort. Specifically, you could make it so that a player can enter a room and not get out again, but this doesn't mean that there'll be another player in there to duel with, or that the person he want to duel with will be in there - and when he gets in there, by himself, he'll just be alone, no one to fight and no way out. Link to comment Share on other sites More sharing options...
razorace Posted September 11, 2003 Share Posted September 11, 2003 Hmmm, you might be do it with some creative map triggering. Probably by setting up a system that locks the doors and teleports anyone in the room to another location when there are two+ people in the room. Link to comment Share on other sites More sharing options...
Wudan Posted September 11, 2003 Share Posted September 11, 2003 I really doubt that level of map triggery/trickery would be possible. For one, there's no way to count the number of players in an area, it'd be fun enough to try to do in code. Link to comment Share on other sites More sharing options...
razorace Posted September 11, 2003 Share Posted September 11, 2003 Well, triggers can be linked in series and store how many times they've been triggered, right? You could use a dual trigger system to determine how many people have entered or exited a room based on what order the two triggers are touched. Just like those car counter things you sometimes see on the road. Link to comment Share on other sites More sharing options...
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