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Duel mode


JA|Blade

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Originally posted by razorace

There could be. I never specifically looked at the duel code. It would be a "g_" command if it did exist.

 

Er, my bad - I meant, couldn't one be added in code. Though, personally, I never checked to see if there was one already.

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Iam trying to make a special duel area, that exicst of 2 small rooms that will be closed when someone enters, if someelse enters the 2e room it will close as well. The small rooms will have shield and healt ect. When the 2 players each puch a button they will be put in duelmode and teleported to a big duel room. When i get this i might be thinking of adding more then one duel area so they can choose the dual area they want...

 

I know its very complex iam sure its posible...but the problem is how, and since iam not a expert on maping and scripting (know it fairly well.) maybe am a weee bit in over my head :/

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[JA]Blade - No, it's not possible without modifying code. Personally, I don't think it would be worth the effort. Specifically, you could make it so that a player can enter a room and not get out again, but this doesn't mean that there'll be another player in there to duel with, or that the person he want to duel with will be in there - and when he gets in there, by himself, he'll just be alone, no one to fight and no way out.

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Well, triggers can be linked in series and store how many times they've been triggered, right?

 

You could use a dual trigger system to determine how many people have entered or exited a room based on what order the two triggers are touched. Just like those car counter things you sometimes see on the road.

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