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Showing content with the highest reputation on 12/01/22 in all areas

  1. I tried resisting, but you all make this seem like fun. 👕 I beat #Mojole #254 and all I got was this stupid t-shirt. 4/6 🖤🖤🖤🖤💛 💚💚💚💚🖤 💚💚💚💚🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
    1 point
  2. I've bought the two Putt-Putt games for my kids (ages 4 and 7) to play together, and they have enjoyed them. They played through Saves the Zoo probably half a dozen times, but found Travels Through Time to be a bit trickier and haven't been able to finish it. My impression was that Travels Through Time has a premise that is a little less accessible for small kids, and the puzzles seem to be more esoteric - I haven't been able to help them through it! The younger kid still asks to play Putt-Putt, but the older kid finds it hard to get excited about Putt Putt when the Switch also has Mario Kart on it. To be honest, the market for kids games is so different to what it was in the 1990s. The pace of the Humongous games is so much slower than almost any other game my kids have played on something with a screen. Modern games have an abundance of ways get instant feedback by clicking or tapping or swiping, and constant incentives to keep playing and progressing in some way or another. Compared to this, Humongous games are much slower. I would say that they are less engrossing than watching cartoons, since there are plenty of times without a lot of action, or where you might just be sitting there thinking about how to solve a puzzle. The level of engagement is more like reading a picture book, which I personally think is good for kids, but that's not where the market is. Obviously, the market for these kids of games is parents rather than kids, but again the market is way different than it was in the 90s. I remember seeing Humongous games at Costco and electronics stores in the 1990s, but that casual retail market is gone. I honestly have no idea where to buy good 'edu-tainment' games for my kids. Interestingly, the Humongous graphics and sound have held up better than I expected. My seven year old nearly started to cry when he saw what Mario Kart 64 looked like, but had no complaints about Putt-Putt.
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  3. I think we're at risk of turning this into a BTTF thread, but I am going to come to the defense of part 2. The Almanac is just a McGuffin, the film is about him saving his family and preventing a Biff-led dystopia. I don't think you can criticize BTTF2 for coasting on all the things that made the first film good, when it subverts and changes the formula of the first film in ways that I think are as ambitious as the Godfather Part II (while admittedly not as successful, but in a fun way). The easy thing to do would have just been to have Marty have to travel to 1965 and prevent his parents from splitting up again. To bring this back to Monkey Island, I think it's fun when a sequel to an impeccably crafted Part 1 take some liberties to do weird things that stretch and extend the concept in ways that are less 'perfect', but more interesting. Raiders, MI1, and BTTF1 are all structurally very tight, inventive and nearly unimpeachable. They all have sequels that are darker, weirder and messier, and threequels that are safer, cuddlier reversions to a more crowd-pleasing structure. Still good, but less exciting. I suppose the original Star Wars films are a bit like that as well. That seems to be the "trilogy" format that I grew up with, it seems!
    1 point
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