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DarthStoney

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Status Updates posted by DarthStoney

  1. Not sure if I fully understand exactly what your trying to do. Are you trying to start a dlg but make the pc run to a location before continueing the convo?

  2. Have chance you got to look at the video yet?

  3. Sent a PM with rendering link.

  4. I like that one! btw what happened to HK? caught him napping? lol

  5. For the most part OK, real life keeps me pretty busy these days though.

  6. Just watched, Very nice! :)

  7. Not much right now. RL keeps interupting my modding time though I have been able to help on a little mod that's long overdue for being finished.(my fault) :p no it's no M478. :)

  8. Sorry,TSLRCM does not contain any Mira romance options,there was no files or dialog that we found in which add anything like that back in.

  9. I could run off another "movie" with the actual files in so he could see and hear it. He saw the early version,I have all Kaah's Vo's redone now also.

  10. That was the earlier version(before Kaah was voiced) to set it up,but yes since then Kaah's lines have been voiced and static added to sound like it's all a recording. I was able to get a very good voice actor to re-do all of Kaah's lines.

  11. I was trying to see if I could just change it to just Stoney.

  12. Yes and no, the problem is , my "template" would only be for 3ds max(9) so I don't know if it would work for earlier versions. Plus to have a full working and textured scene I can only save it as a .max file other formats wouldn't keep it the same.

  13. I got them and have sent you the new wave files and lipsyncs.

  14. Probably only a couple of hours plus about 1 hour for actual render time.

  15. I used this to remove the blaster from HK47 when entering the EH before the torture scene

    void main() {

    object oHK47 = GetObjectByTag("HK47", 0);

    {

    object oRWeapItem = GetItemInSlot(5, oHK47);

    if (GetIsObjectValid(oRWeapItem)) {

    AssignCommand(oHK47, ActionUnequipItem(oRWeapItem, 0));

    }

    oRWeapItem = GetItemInSlot(4, oHK47);

    if (GetIsObjectValid(oRWeapItem)) {

    AssignCommand(oHK47, ActionUnequipItem(oRWeapItem, 0));

    }

    }

    }

    I believe all the slots are numbered 4 and 5 and "2" is 18 and 19.

  16. I believe Visas will do the sacrifice no matter what as long as she is equiped with a melee weapon. The animation would play not matter what but would look quite silly stabbing herself with a blaster.lol

    I'll play around with Nih and see what I can come up with(almost there in a test) he shouldn't be as easy as he is to kill now.

  17. Your Idea makes a lot of sense,I imagine it could be done sort of like eroding Sion to defeat him.

  18. Do you have the english version of the game? Asking because the English version now uses the dialog.tlk file for jrnl entries while other languages use the old way(only jrnl entries) which can mess up ocassionally ,especially if not starting a fresh game.

  19. The quest is not dependant on whether HK47 is in your party. So no it doesn't matter. :)

  20. Yes, I think Zbyl even did a bunch of work with it,attempting to restore the quest.

  21. Sure if it was a VO only issue,thats what we did for Kavee.

  22. Thanks but Zbyl did try and mess with that "mission" the problem is there is a big chunk of the quest missing and lack of VO's so we decided (for now antway) not to mess with it.

  23. The .vis files exist within the game files. 802's were really messed up that's why I did that one but the others may need fixed also.

  24. Never messed with either mod,so I have no idea either. sorry :(

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