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DarthStoney

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Everything posted by DarthStoney

  1. Not sure on that one,if they are actually talking you could fire a .dlg between the 2 of them. If you just play a sound file there would be no lipsyncs which may look a little wierd.

  2. OK,try one other thing if sounds are still going on in the backround,hit quicksave and reload and see if you appear in the fight. I could send the update I have(which may fix it) but for all to work you have to have a save before ever setting foot on dantooine.

  3. actually I am currently re-doing that area,apparently there is an issue depending on what robes the player is wearing(makes no sense). Either try it a couple of more times or try switching some robes around on the exile and party members. Also you can try dissableing movies.

  4. you should be fine to go ahead and continue from there.

    BTW if you still have a save from before the being stuck,could you send it to me? maybe I can figure out what happened and fix it.

  5. I'm not sure which file is effecting that. have you tried an earlier save? I never ran into this but I did once have some trigger issues(convo's didn't trigger when they should) it was my anti-virus program.

  6. Currently I don't have any time,I'm still trying to refine/fix the restoration mod and still re-doing M478.

  7. Going well just a little slow atm. I'm Improving one of the weak points of the mod as well as fixing up some things.

  8. nevermind ,I was able to finally download the file.

  9. I guess I spoke too soon,for some reason I can't download the file,I tried on 2 diff computers and it says page cannot be displayed. Your PM box is full so I can't send my email address if you want to do it that way.

  10. do you mean how to hide them?

  11. yes the site seems to be down, I don't know why.

  12. I believe all you have to do is ,in the dialog editor click on the main file name and on that page there is an option for conversation type. It will be human or comp pick the computer type.

  13. have you gotten the torture scene on the EH?

  14. Did you talk to HK47 after he was built and get the conv about the sonic sensor. From there here will tell you about needing to find 3 groups. The path starts when asking about the sith following you. kill 3 groups after this conv(should get jrnl entries also)Once everything is done, after the final Atris fight if the location is found you'll(as HK47) automatically go there.

  15. yeah I saw,thanks,I wasn't able to due anything about it until I got home but I did post a statement about that "not" being me.

  16. OK,I got access but I would say no it says something about getting a .2da string on a server. That's one of those functions only for NWN.

  17. Apparently I can't access the link currently,I'll try later when I get home.

  18. If another mod uses the portraits.2da,then yes there will be. I would go ahaed and use 73 if it ends at 72. I had an issue with placeables.2da(I used higher numbers and it made weird things happen.) But the patcher will always add to the last line. But all you have to do for compatibility is if another mod uses(say)73 and 74,just make another .uti and change it to 75 and drop it in the override folder (if your mod installs after)

  19. It would most likely be the portaits.2da.

  20. Sorry to see you are leaving. wish you the best!!!

     

    Bye :)

  21. Try editing the .utc with kgff editor and see what happens. I had an issue with setting the upgrade level on armor and it is a flaw in Ktool that won't edit it properly. Could be an issue with these also.

  22. Well,as this area is seen publically,the answer is things are looking good for an open public beta very soon. I just got a bunch more updates to upload. and I want to fix tweak some stuff for the HKfactory. But basically it needs one more run through(after updates installed) and if no major gamestoppers/breakers are found it goes public.

  23. Its possible xbox doesn't like .mod files, and it is possible there are some scripts it doesn't like also.

  24. I had a modded xbox for awhile and messed with making it work,apparently the sound files need to be either in a different format or smaller not sure which. Also it didn't seem to like the load screens either. I think they were too large of a .tga file for the xbox.

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