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jonathan7

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  • Biography
    Je M'appelle Enigma
  • Location
    Ivory Tower
  • Interests
    Christianity, Philosophy, Football, Pubbing and Clubbing, Chilling wiv friends, Psychology, Film Watching, Computer Games
  • Occupation
    Philosopher
  • Web Browser
    Firefox
  • Favorite LucasArts Game
    KotOR 2 TSL
  • Resolution
    1920x1200
  • Height in cm
    178

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    http://www.facebook.com/profile.php?id=509146869

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  1. Ok awesome, sounds great to me! I'll set up the VO's too as I need to learn how to do that anyway.

     

    Edit: Actually all you need to do is tell me what his reference # in the .2da line is so that he appears as... well him. That's all I need. I have a little dialog written that you can obviously change if you want, but it's pretty basic and to the point.

     

    What I did is made the initial conversation open up. Then you say: "Can I see what you've got?" Then the store opens and you get a datapad just saying that you found Xerda's store (that's his name). This datapad is the trigger item that removes the opening conversation and replaces it with "Welcome back, insertnamehere. Care to take another look?" Just so you know how I scripted this...

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