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Everything posted by redrob41
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sure, send em to me. No rush, 'cause I might not get to checking 'em out until the weekend.
I haven't even had time to finish the icons of the Padawan models, but I should get that done tonight before (or during) my slow Photoshop class. MAN I can't wait until we start learning Illustrator.
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yeah, there's a LOT to talk about there but I'll get to it soon.
I've been trying to put together some Photoshop "actions" for the robes. Basically, they are a set routine of commands that can be applied to an image (or a batch of images in a directory). Once I've got that set up, I'll send them all to you.
I'm also trying to update the padawan models, and set up PS actions for those too.
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yeah, there's a lot of info that can be rearranged by using the TSLPatcher. It's quite a marvelous little program that Stoffe created. I got to understand it over time by making little mods, like my species specific feats mod. It's a lot harder to jump in all at once on a big mod like RoR.
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Then, in the patcher, you assign StrRef numbers (String Reference) to the lines inside the append.tlk file. To keep it simple, StrRef0 = line 0 of the append; StrRef15 = line 15 of the append; etc. These StrRef values are kind of like the 2DAMemory tokens, in that they can be used to attatch them to other files. In this case, I've assigned values to the GFF Files like PC_HIDE_RR41_ARK.uti (the hidden item to be placed on Arkanian playable characters).
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What I've added in the RoR set up is the descriptions of the alien species feats. How the patcher works, is that you create one file called append.tlk to the tslpatchdata directory. You edit this .tlk file with the program TalkEd. In there, you add all the different pieces of text you need (too many to go into detail).
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by picking an existing line of the 2da, you don't have to change as many of the columns in it for the new row. If you copy line #500, you'll have to change everything from race to normalhead to modela to texn (and that's a lot of work, since they are all ****). Instead, by choosing to copy line #4 (in this example) you don't have to change as many columns.
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Quote-"Should i keep the number high, does these matter?"
Which number? The 2damemory number should be unique, so don't repeat ones that are already on the list I sent you. Try to keep track of which ones you do use, and let me know so that I don't repeat any of those either.
If you mean the Line to modify or Line to copy? that would depend on what you're trying to do.
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I don't see any screenies on the TSLPatcher threads either:
http://www.lucasforums.com/showthread.php?s=&threadid=149285
http://www.lucasforums.com/showpost.php?p=2168405&postcount=201