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Wow, that would take some fiddling about. Khrizby had a thread about transplanting models on to other skeletons. Though, he was placing full models, like Nihilus onto regular player animations. So it stays one Mesh.
Hmm, still, attaching the head to the body mesh, would make it one. It would then take a long buggy session of rigging the thing.
Anyway, I don't see the merging of head & body, then rigging it as the major problem. It's that the game might have a fixed list of models... I'm not sure, if you CAN add a new model. Unless you plan on replacing an unused model?