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logan23

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  • Location
    East Coast
  • Occupation
    Future Game Designer
  • Current Game
    Revenge of Revan
  • Web Browser
    Firefox
  • Favorite LucasArts Game
    Kotor1, Kotor2
  • Resolution
    800x600

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  1. Mmm; 3Ds Max knows a lot of differant file formats. I do think UDK supports some of them. Not sure if that applies to full levelsss.

     

    Allthough Im very certain you can get tools for 3Ds Max to import/ export for the UDK set. Once you get your model from UDK into 3Ds Max; I'dd make sure everything is an editable Mesh, not editable poly. Then I'dd take a good close look to see if any faces of your meshes aren't inverted. Exporting and importing 3D stuff, it often happens thing get turned inside out. :lol:

     

    To export everything for the Kotor games, get NWmax. Its a plugin that'll give you all the needed bits to export out your level to a format that Kaurora can use. Plus adding a mesh to use as the Walkmesh, zone where the PC/ NPC can walk on to. Then use Kaurora to compile. Then you have all model files. Other files needed are .vis and .lyt. Both contain a short list of 'rooms' your level is made off.

     

    Last bit is to setup a .Mod file.

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