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Ulmont

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  • Biography
    Undeclared/Exploratory Major - UC Davis - Freshman Year
  • Location
    Earth (Fight for her)
  • Interests
    Paying for textbooks
  • Occupation
    Student
  • Current Game
    Natural Selection 2
  • Web Browser
    Mozilla Firefox
  • Favorite LucasArts Game
    KotOR
  • Resolution
    1920x1200
  • Height in cm
    194

Contact Information

  • Xbox Live GamerTag
    Ulmont Onasi
  • Steam ID
    Ulmont
  • Homepage
    http://www.moddb.com/members/ulmont
  • Yahoo
    sirulmont
  • Skype
    elulmont

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  1. looks great!

     

    hey, you didnt invert the polys/faces. you gotta do that. in XSI (i assume thats what you use)

     

    select the mesh in object mode, go to Model> under the Modify tab, poly.mesh> then invert polygons. then export

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