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It works in compile.
This is from a twilikf onspawn script in utc onspawn slot.
You just have to replace the last line (GN_WalkWayPoints(); and replace it with AssignCommand(OBJECT_SELF,ActionRandomWalk());
It looks like this at the bottom of the onspawn script:
Compile it and rename the new scripts name ex kotwlk.nss and place in the slot of onspawn in the utc scripting slot.
// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ************************************************** ***************************************
GN_SetDayNightPresence(AMBIENT_PRESENCE_ALWAYS_PRE SENT);
GN_SetListeningPatterns(); //This function although poorly named sets up the listening patterns and other important data for the
//creature it should never be removed.
AssignCommand(OBJECT_SELF,ActionRandomWalk());
}