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hanging out at hssiss atm, working on your script.
i am going to look at the talk-fight-talk tutorial again... i think it may be the answer here, as well as using the dialog editor to break things up into several smaller scripts rather than one big ring to rule them all
EDIT: the talk-fight-talk sequence tutorial is excellent for this. we can apply the looping dead animation when the leader gets < 10 hp (while making him also immortal so he cannot "die").