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demone

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Everything posted by demone

  1. Honestly, at this point, I'm happy just knowing the release date and waiting. At this point, the most it will be is five months and we've already waited almost 3 and 1/2 months from the time of the official reveal. Listening to Dominic's interview with Laura last night was the last tease I needed. I felt like a kid again with how excited I got hearing Dominic talk about Return. He sounded so genuinely excited and happy with the game and the story in particular; the way he described the themes of the game being actually very deep and meaningful, and even a little emotional at times, is all I needed to hear. That is what Monkey Island means to to me; plenty of funny and outrageous characters, puzzles, and interactions, but layered on top of a story that is, at its core, actually pretty serious and spooky, and even tragic at times, with some depth. That's the impression I got from the trailer, so it's awesome to hear that those themes will indeed be throughout the game. Not saying I still won't eat up every tease they send, but I would also be perfectly content waiting with just a release date.
  2. Looks like there's also a lot of positively around these tweets as well (at least from what I'm seeing) which makes me happy in addition to the awesome music and title card. I hope this makes the team feel good and motivates them to continue sharing. While the selfish part of me just wants to see more, I also hope the positivity makes the team feel good.
  3. Sorry for the double-post, but on the idea of them being step-brothers. LeChuck does say in his fortress (if the option for "where do babies come from?" is available) he says that Guybrush came from an orphanage. Aside from being just an extremely messed up thing to say lol, there may be a lot going on there. It could mean they are step-brothers (Guybrush was adopted and became the favorite while LeChuck turned to voodoo) or they both became orphans at some point (actually blood-brothers, but lost their parents). The parents were somewhat a focal point in that game too and supposedly showed up dead at the end. The end to that game really was just one WTF moment after another.
  4. Yeah, I actually remember that chat years ago. The fact that Ron has said for years that Curse fits in nicely with his vision makes me think the whole "spell" mythology was somewhat close to what was actually going on (that Elaine mid-credits scene in LeChuck's Revenge had to have been put there for a reason, right?), but there is still tons to be unpacked. The carnival, the brothers, the Secret; I need this game now.
  5. Random question to everyone. How would you like the game to tackle the whole "brothers" twist from LeChuck's Revenge. Do you prefer them to actually be brothers or not? For me, I would prefer if that twist was indeed legitimate and not just a Star Wars' ripoff. I posted last month that, despite it being an obvious play on Star Wars, it still felt earned because of the personal nature of that game. I just don't want it to be brushed aside but something that truly changes the dynamic between Guybrush and LeChuck and runs through the entire course of the game. I also think it opens the door to finally explore some backstory for both characters. I would love to find out how Guybrush ended up on Melee what happened to make LeChuck become so evil. Though I would stress I don't what something that romanticizes LeChuck's actions or makes him sympathetic. I still want to always see him as a villain, but there's obviously a lot more going on based off LeChuck's Revenge. I also love how this twist has never ever been alluded to in any of the successive sequels. I always found that to be extremely respectful of all the game developers working on those games to not directly address this twist.
  6. I'm curious to see what LeChuck's ambitions are in this one. While history would imply he would want Elaine again, I think there's something much bigger going on. He didn't even give her a thought in Revenge, so I'm really interested what route they take with the character. I always wondered if LeChuck wanting to marry Elaine was simply just about having her by his side forever. There is one curious line he says in the original "With years of planning almost ruined by my death," which seems to imply that he had plans for Elaine even before their first encounter. In the novel, On Stranger Tides, Blackbeard wanted to marry Beth in order to gain the powers of man and woman. Since that novel inspired Monkey Island, I wonder if there is something there and LeChuck wanting to marry Elaine was much bigger in scope for his ambitions.
  7. What gets me by is the idea that by the time I have my holiday decorations up and I'm drinking my hot chocolate and rum, I'll be playing this game, even if it comes out months before that.
  8. I remember when the team said that Tales took place after a figurative Monkey Island 5 to symbolize that much had happened since Escape. Then in the commentary for episode 1, they said they then realized it was a mistake to say that in public because fans took it very literally lol
  9. I'm going to go out on a limb and say there is zero chance Ron would even consider that. It would be a complete disrespect to not only himself but to his entire team and all the voice actors. Ron has shown how proud he is of not only the game, but his team as well. Beyond that, releasing the game without any pressured changes would be the ultimate win over these toxic people. The disrespectful and toxic can wallow in their own self-pity while Ron releases the game he wanted to make.
  10. I also feel a component of it is truly not engaging the negative comments. As hard as that is, it's just more fuel. People are not going to be swayed by any wall of text we might post. They see what they see. Also, on the other side of the spectrum, I've seen a lot of comments on YouTube and Twitter where someone who was actually just making a civil observation on the art style got cursed out by someone defending it. It does go both ways. No one on this forum as far as I've seen, but just a general observation.
  11. Honestly, I just hope Ron visits this forum. It would be great if he made a profile and shared updates here. I think he would really enjoy the comments here. Even if there are disagreements here, they are civil from what I can see and lend themselves to a good discussion.
  12. Can't blame him but good on Ron for always ready to defend his team and friends. It shouldn't be necessary, but having someone lead a project and always have their team's back is still awesome to see. I'm buying every version of this game I can lol
  13. True and also clickbait. I mean I knew it was bull and I still clicked lol I guess I was looking to get pissed off.
  14. There are some articles popping up claiming MI seems to be the last one. I really wish they had taken into account everything that's been said before and how "conclusion" does not necessarily mean "last." I think it's just a conclusion to the story thus far, so if another follows, they can really start with a fresh landscape. One series can have multiple arcs and conclusions for each.
  15. 100% agree with this. When I saw Guybrush and Morgan just actually swordfight, my mind was blown because it was all insult swordfighting up until that point and it was so refreshing to experience something new. It looks like Guybrush and LeChuck will finally, finally have a genuine swordfight and I really hope it's more like in Tales where you solve puzzles during the fight or something new entirely.
  16. Yeah, I think it's a little early to say Return is bashing Escape.
  17. Agreed and I think with Ron back behind the helm, this is the perfect opportunity to close it off. I never thought we would see the day where there would be 6 Monkey Island games. Tales and the Special Editions were a shock to me when they were first announced and Return was an even bigger shock. I would of course love for more to be made in the future, so long as they have a good story that does the series justice, but if this is indeed the last one, I will still be overjoyed with what we got from this series for over 3 decades.
  18. I just noticed that the website refers to this game as the conclusion. Small detail, but I think that really shows just how crazy this game will be if it's meant to conclude the story arc started in the first game. Ron has already said in an interview that he won't rule out potentially making another one if the opportunity presents itself and they have a good enough story, but looks like this will be the end to the current arc of the series. The trailer certainly has all the bearings of a grand finale and with seemingly more dialogue than the other games before it, yeah.... the more I think about it, the more I might take the week off this game comes out, grab some snacks, maybe a beer or two, and truly experience it uninterrupted.
  19. I also love that it seems we will also be getting several new villains in this game. Guybrush has amassed quite the rouge's gallery over the years, so it's great to continue and see new antagonists show up. I wonder if Largo will be in the game? I would love for his character fate to finally be wrapped up. If he is, I think that's one of the many surprises Ron will want to keep secret for players to experience firsthand in the game itself, especially since fans have been asking about him since LeChuck's Revenge came out. Also, I wouldn't mind some Governor Phatt lol I'm so intrigued to see how this game will begin. Based off everything shown and said, the beginning will finally reveal what happened at the carnival and serve as a nice bridge into Curse, then jump ahead after Tales, acknowledging things that fit and avoiding anything that would limit the scope of their story. I love how Curse intentionally kept what happened at the carnival vague with Guybrush also fuzzy on the details; almost like was planned lol (I obviously know it wasn't but its awesome how that worked out). It's the best of all worlds in my opinion and I couldn't have hoped for it to work out better seeing as I love all the games that came before this one. Speculation tangent; Maybe the game will open with modern-day Guybrush finally recalling what happened at the carnival, goes into a playable flashback, and the details of those memories serve as the foundation for him to start his new journey. Flash to the present and the new journey officially begins. As for the secret, I'm not sure if I'm in the minority here, but I think it's time. I said before that I'm not expecting to be blown away by the secret simply because its relevance was really only in passing references in optional dialogue trees. I'm more invested in how everything is connected, which I imagine the secret is integral to. So, I say let's roll the dice and risk it. One last thing I will say about the art style; I think it lends itself so well to the overall tone and vibe most Monkey Island games have. They have funny and outrageous characters and situations, but the core storylines are typically pretty serious and spooky. These art style really conveys the foreboding sense of something sinister going on just beneath the surface and is slowly revealing itself more and more as the story continues. This is what I loved so much about LeChuck's Revenge tone in particular so much. I love that I am already getting that same feeling from this trailer.
  20. I honestly just can't stand when they make these ridiculous claims that Ron is destroying his own creation and then hide behind "its my opinion." Nah, some of these are just personal attacks. Don't like the art style, fair enough, but don't attack the guy.
  21. Looks so epic. Guybrush and LeChuck finally fighting one-on-one in a swordfight! I have wanted this type of fight for so many years, especially after seeing Guybrush's skills against Morgan. Also, I really hope the negative comments don't get Ron down and he sees and hears the excitement and positivity. This looks incredible to me and I can't wait!
  22. I guess I never noticed since I only just recently joined the forums after Return to Monkey Island was announced lol. Gotta admit, feels a little surreal to be talking with a game developer from a previous MI game in anticipation for a new MI game, but I think is also indicative of how special this upcoming game truly is. Full circle some might say.
  23. But what was her plan exactly? Despite Elaine claiming to have one, I don't think it was more than keeping an eye on LeChuck, and that much she divulged to Guybrush at the end of the second chapter. Afterwards, she was clearly taken over by the pox and there is an extreme implication that LeChuck had more of an influence over her than expected due to his voodoo trust artifact. Overall and with all due respect, I don't agree with you at all; there is one amazing piece of storytelling in Tales and that is Elaine's uncursed wedding ring, which she gives to Guybrush in the second chapter. It was Elaine's subtle way of saying "trust me" and it rings (no pun intended) true throughout the rest of the game. Despite all of Guybrush's bumbling's, he always manages to keep that ring safe and is even used as the final puzzle for him to come back to life. Even observing the ring throughout that game, Guybrush's observations make it clear how much it means to him to keep it safe because it represents Elaine and his connection to her. Elaine and Guybrush were a team in that game because, at that point in their relationship, there was built in trust. In some ways, that's what relationships and marriages are; never truly knowing what the other person is thinking at all times, but trusting them enough to be their in own person. Again, I cannot compliment Tales enough for its amazing storytelling. Side note: @JakeI actually didn't realize you were the same Jake that worked on Tales (stupid me lol). I still remember when you responded to my questions on the old Telltale forums for Tales of Monkey Island over 13 years ago. Great to see you here and thank you for delivering an amazing game.
  24. Throwing my hat into the Elaine discussion, while I have loved every single one of her appearances, I always enjoyed her character the most when her being a competent badass also did not take too much away from LeChuck's credibility as a legitimate threat. While the end of Secret was great because it took what was the typical damsel in distress trope and turned it on its head, it also made LeChuck look like a buffoon, which perhaps was the point. That being said, I think the real payoff was LeChuck's character in the sequel; the fact that not only does he not seem to care about Elaine, but the fact that he doesn't even mention or reference her, not even indirectly, once is actually really disturbing. There is something so disturbing and personal going on just beneath the surface of LeChuck's Revenge, that the ending truly feels earned. LeChuck being Guybrush's brother always felt more than just a blatant Star Wars ripoff, because of the personal nature their battle became during the course of that game. Going back to Elaine though, I think I loved her portrayal in Tales the most because of how it weighed her intelligence and resourcefulness against LeChuck's malice, and Guybrush's effectiveness as the protagonist, a little more evenly. While Elaine was always still partially two steps ahead, I always found it made sense that she would never believe a human LeChuck was good because she also knew him before he became undead; he was evil even back then. Despite that though, LeChuck still gained the upper hand and we later learn it partially had to do with a voodoo trust charm he was using. It was oddly satisfying to see LeChuck become such a credible threat to the point that the entire world and the afterlife were at stake by the end. Tales did so much right from a story and character perspective in my opinion, but I truly loved what it also did for LeChuck as a villain. It showed his ambitions extended far beyond Elaine and revenge; he also wanted power, riches, and to conquer everything. He was just despicable in the last chapter of that game. How he so overtly abused Elaine just showed his obsession for her was nothing more than an extension of his need to control everything and everyone he lusts for. I loved the crazy escalation in Tales; the stakes have never been so high to the point that everything was burning and LeChuck was even taking over the spiritual dimension. It made perfect sense that Elaine just by herself couldn't stop him. She was far from helpless, but it took everyone in the end to finally take down LeChuck. I found that a perfect balance for everyone's character. The fact that Dave helmed the project with Ron's input really validated it for me. Sorry, that was a little bit of a tangent for my love of Tales. Going to Elaine's relationship with Guybrush, it actually always made a lot of sense to me. I think to call Guybrush just a dork misses the entire point of his character. Yes, he's a dork but he also has a razor sharp wit that enables him to overcome impossible odds. Him managing to infiltrate Elaine's mansion and go toe-to-toe with a disguised LeChuck probably really made him stand out to Elaine, along with the mutual physical attraction. One of the reasons Guybrush is such a great character is that when he does have a moment of badass, it's so disarming and satisfying. Maybe that's what Elaine sees in him lol.
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