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Rum Rogers

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Rum Rogers last won the day on July 26

Rum Rogers had the most liked content!

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  • Occupation
    Game Programmer
  • Favorite LucasArts Game
    Monkey Island 2
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  1. Hey J-C, sounds like fun! I really miss having a side project like that, the only thing I'm uncertain of is the time I can actually dedicate to the project due to work commitments Path finding is what I'm currently implementing for the game I'm working on, though, so it's very fresh in my mind at the moment! Please do feel free to PM me if you're still interested in part-time efforts.
  2. Nice, hadn't checked out the render engine code, which is much better for my taste. +1 for using ImGui too, keep it up man! For the record, here's a very old demo room I've recreated from MI2 I'd exported from my crappy JS engine back in 2014. Luckily my JS days are over and I'm mainly all about C++ now, still I keep fond memories of the engine, which featured code generation, path finding, scrolling & more.
  3. May I suggest going fully Object-Oriented? I don't think I've seen a single class in your code, it's basically almost pure C.
  4. I'd never noticed that the voodoo doll in the middle actually has some beard. Thanks Laserschwert!
  5. Those shadows are honestly embarrassing. Yeah yeah we don't care about cutting edge graphics, I know that broken record, but seriously it's 2021. Having decent shadows is not asking for the moon, it's like asking to have VGA graphics in 1992. Ugh.
  6. That's awesome, @Sopabuenawhere'd you buy that? I'd like to throw my money at whoever made that too.
  7. Every time I think of Iron Phoenix and what could have been, I have a heart attack. We should have had at least another Indy graphic adventure. *sigh* That GDD Aric leaked is effin' amazing.
  8. As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo.
  9. Remember Jesse Harlin, the guy behind the amazing Monkey Island SE soundtrack? Well, he did it again, I just found out he was the composer for Mafia: Definitive Edition's Orchestral Score. So glad for the lad, last time I heard that name we were all quite happy about a Monkey Island comeback.
  10. Not that he really needed to prove anything, but I get what you mean!
  11. So, Mr. Simpson, you admit you grabbed her can. What do you have to say in your defense?
  12. Here we go again! Three (3!) open positions at Terrible Toybox. I'm dying to know what Ronzo's working on. The hype, man.
  13. Hey Jamps, I'm glad you loved it, I was sure you would! Funny thing is, back in the days "being stuck" for a long time was part of the gameplay in a loose way. Obviously as ThunderPeel said, it's something that we could afford to do as kids and wouldn't be possible right now as adults. I still fondly remember those lightbulb moments when I suddenly *knew* I found the solution before even trying it. Sometimes it happened while I wasn't even playing, in the dead of night. Wouldn't change that feeling of satisfaction with any other game genre
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