Blown away by this game so far, for reasons everyone else is saying. They went all in on character with those closeups and the first-person mouseover text and I am LOVING it. The mouseover text is so elegant, a wonderful touch.
The scrapbook discrepancies felt to me as specifically retcons to present Guybrush and Elaine's relationship as smoother and sweeter all along (even in light of all the new mushy lenses to view the series through). Don't know where the game will go, but their first interaction was hecka wholesome. I played Curse for the first time recently (no nostalgia) and that game putting them in love after MI2 is wild, the biggest retcon. For Return to embrace the marriage as it's doing, it may as well in turn make a few small tweaks to support that. That's how it came off to me at least.
What a needle thread, and yes! This feels like a Humongous game for a wider audience. The Prologue's tone is great and so in line with those games!
This feels like it's taking a lot from Humongous so far. Those games dropped the verbs necessarily all the way back then, and were breezy clean adventures for it (with very simple puzzles). Making them for kids but enjoyable by parents meant simple and readable, going down smooth, with high quality and good taste. This is finally taking up that torch and going further with it.
There's heritage down to specific presentation too. Clicking on a character and hearing a small tree-less interaction, then clicking again for a different also snappy interaction is straight from those games. Marrying LucasArts adventures with some Humongous flow and readability is working really really well so far.