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Lagomorph01 last won the day on May 15

Lagomorph01 had the most liked content!

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  • Location
    Amersfoort, The Netherlands
  • Interests
    Gaming, reading, movies
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  • Current Game
    The Curse of Monkey Island
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  • Favorite LucasArts Game
    Grim Fandango
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  1. On topic: I kinda dislike how good the trailer feels. It gives me goosebumps seeing Indy on a new adventure again, and the setting looks fresh, inviting and very true to Indy. Harrison Ford at 80 is doing fan-tas-tic! I don’t know how he does it, but I believe every punch he throws and every action he’s in! Even de-aged Indy I think looks pretty good, even though I dislike the technique with a passion. The only thing that bothers me is the “clean” look the digital filming process gives it. It’s a huge difference compared to the 35mm film the original 3 films used. All in all I’m still really sceptic about this film, but the trailer gives me good vibes.
  2. Thanks for the info! I’m after the Dutch versions myself. It’s great that they’re on Steam, but I’d like them to be on a console version, so I can play them with my son in front of the tv. But it’s great that they’re at least still available.
  3. Wasn’t that “In Diana Jones”?
  4. I agree that these slower games are much preferable to the constant flickering screens and sounds of most games, especially the free to play kind. We’re living in a society in which a lot of kids are diagnosed with ADD, but a lot of people don’t ask themselves why… It’s a shame that they don’t have the dubbed versions available. I would love for my kid to be able to play Putt Putt and Freddi Fish in the future, but playing them in English is a bit much to ask and would defeat the purpose.
  5. Did anyone know about this? https://www.nintendolife.com/news/2022/11/humongous-classic-collection-receiving-limited-run-physical-switch-release Appearantly six Humongous games are making their way to Switch, with a physical release being made available by Limited Run (who else?)
  6. Oops! And I see I even commented on it myself! I just saw it again today and I noticed the “smudginess”, by lack of a better word, your older restaurations have. But I guess that’s because there’s not too many sources for that poster, right? I’d love to take a look at the original painting, I love it to bits and pieces!
  7. You’re on a roll there, Jan! It’s looking fantastic, like artwork that’s from a brand new game! The colours especially turned out beautiful! What I love the most about your recent restaurations is that the smudginess is gone, (I think that had to do with a photoshop filter you previously used?) They look so bewilderingly sharp, it’s unbelievable! I know we’re spoiled rotten over here so no pressure, but any chance of you giving the Edisons portrait by Steve Purcell another go? Or are there too few sources for that one to make a sharper restauration?
  8. In short... if you want subdued colours, just print the damn thing!
  9. Whoa! This is great work! Thank you! I never noticed the smoke coming out of Zak's head before!
  10. "Can One Brilliant German Designer Put An Impossible Loaf Of French Bread In Front Of A Logo?" Yes. He Can! Looking really crisp! I can't believe how good Purcell's artwork looks through your restauration!! Thanks again and keep up the good work!
  11. It's great to see that there's still so much dedication for such an old game! Congratulations for finishing this remake! Looks like you put a lot of work into it! I just can't help but notice that Razor might be washing her dresses a little bit too hot...
  12. As you might expect from my above comments, right now I’m not too eager for a sequel. But if they did, I’d rather like it not to have this narrative structure. It’s very specific for this game and especially the beautiful ending it sets up. I don’t know, I think we can’t go back (there’s the Twin Peaks link again) to a plain old pirate adventure with modern day elements. A next Monkey Island game would have to do something drastically different, like hopping between fantasy and reality. Maybe a kind of Day of the Tentacle like mechanic where altering something in Guybrush’s fantasy will change something in reality.
  13. I understand that it’s not the same thing, because multiple games haven’t even touched upon the secret. I do think, being what it was, the secret retroactively was a goose with golden eggs. Without knowing it, it gives room for all these adventures, while knowing it makes it an “it was all a dream” sort of desillusion. Either way you look at it, it’s gone now, every new game will be reduced to “Guybrush is making up another story”, and every old game will also bear this mark. The way I look at it at this moment, the secret was worth much more as a secret than it is now. Somehow the treasure of Big Whoop, a pirate curse, the Pox and even the Ultimate Insult to me are more interesting than a guy on a bench being an unreliable narrator.
  14. I know this was always Ron's intention, I just don't think he should've revealed it to be (in an ugly word) "canon". I know TV shows, movies and games are made by writers, directors, actors etc., I just don't want them to acknowledge that the world is fictional. At least not as definitively as RtMI now has. I like how Monkey Island on more than one occasion has been compared to Twin Peaks, because it was exactly that! The difference is that David Lynch never puts his cards on the table (except when forced to, see Twin Peaks season 2). By giving away the mystery of what made Monkey Island special, the whole thing is reduced to "it was all a dream". All those Islands, people and treasures were just theme parks, animatronic's and merchandise... Monkey Island has always walked a very thin line by hinting at this, but not throwing it in your face. And the brilliance of it was that, even with Ron not helming some of the sequels, the writers kept those hints intact without even knowing it. Now that the cat's out of the bag... there is no mystery anymore. I don't care if Guybrush is a delusional orphan or if Elaine is suffering a mental brakedown hunting for limes, just like I didn't care for James leaving Twin Peaks or Cooper hunting for Windom Earle. Everything was held down by one secret, and now it's gone. The goose is dead. The ending is a work of beauty, and my reaction to it was very personal. It just destroyed the whole world that was build upon it with it. And to me, right now, that just feels like too high a price to pay. (The interesting thing is that I completed the game about 2 weeks ago, and that my stance on it is still changing a little bit every day. I guess that shows how brilliant the writing really is... So maybe I'll change my mind about what it has caused too. Right now however, I'm just saddened by it.)
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