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Everything posted by Gins

  1. 👕 I beat #Mojole #227 and all I got was this stupid t-shirt. 3/6 ðŸ–ĪðŸ–ĪðŸ–ĪðŸ–ĪðŸ–Ī 💚ðŸ–ĪðŸ–Ī💛ðŸ–Ī 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ 😅
  2. 👕 I beat #Mojole #226 and all I got was this stupid t-shirt. 3/6 💛ðŸ–ĪðŸ–ĪðŸ–ĪðŸ–Ī ðŸ–Ī💚💛ðŸ–ĪðŸ–Ī 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ 😁
  3. 👕 I beat #Mojole #225 and all I got was this stupid t-shirt. 3/6 ðŸ–ĪðŸ–Ī💛ðŸ–ĪðŸ–Ī 💚💚ðŸ–Ī💛💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  4. 👕 I beat #Mojole #224 and all I got was this stupid t-shirt. 4/6 ðŸ–Ī💛💛ðŸ–ĪðŸ–Ī 💛💛ðŸ–ĪðŸ–ĪðŸ–Ī ðŸ–Ī💚ðŸ–ĪðŸ–ĪðŸ–Ī 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  5. 👕 I beat #Mojole #223 and all I got was this stupid t-shirt. 3/6 ðŸ–ĪðŸ–ĪðŸ–ĪðŸ–Ī💚 ðŸ–ĪðŸ–Ī💛💚ðŸ–Ī 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  6. Yup, thanks. I originally wanted to point out how this contrasts with the more point-and-clicky integration for sword fighting but I forgot. And of course they were right to make their action combat skippable: many choose an adventure game precisely because they do not want to play an action sequence to progress. I was taken aback by the fist fights in the Indy games for example. I think it was mechanically fun to play, the lack of confidence was perhaps more along the lines of: maybe we could have found a more organic solution to integrate this like the dialog based sword fighting in Secret. Maybe simply making it turn based instead of real time, to give action averse players a chance to take their time, would have been enough. A game I love dearly comes to mind: In Skies of Arcadia, an RPG, there are amazing ship battles which play completely different to the regular battles. You plot out your moves on a time grid and see them executed. And then the most point and clicky part of them: at certain time you as the captain get a little dialog tree to do a strategic maneuver, e.g., you get the hint that the enemy ship has a weakness on the stern so you can give the command to get behind them. In another situation you can issue a command via this dialog, to pressure the enemy into a ditch and defeat them that way without further combat.
  7. Good point, I wonder if such a thing was never realized or even thought about due to some restrictions of what MI "should" be. E.g. the Secret team just wanted sword fighting and ended up solving it mechanically by using insults, likewise finding 3 people to crew a ship just worked in Secret. Revenge didn't have either, but did have fully realized spitting mechanics and a working library and the game of luck. Curse and Escape for some reason ignored Revenge completely and established Secret mechanics as series staples, making it a universal truth that any ship needs a crew of three and, especially in Escape, that any sports competion has to be fought by insults. Curse tried the ship battle but lacked trust in it enough to allow players to skip it entirely. It might well be that too different mechanics might have been discouraged by management to capitalize on the ostensibly safe features that worked in Secret and then in Curse.
  8. Officially or just your speculation? Seems like a stretch to me, but the mech sure fits the classic kaiju vs mech stories 👍
  9. 👕 I beat #Mojole #222 and all I got was this stupid t-shirt. 3/6 ðŸ–Ī💚ðŸ–ĪðŸ–Ī💚 💛ðŸ–Ī💚ðŸ–ĪðŸ–Ī 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  10. 👕 I beat #Mojole #221 and all I got was this stupid t-shirt. 2/6 ðŸ–ĪðŸ–ĪðŸ–Ī💚💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  11. 👕 I beat #Mojole #220 and all I got was this stupid t-shirt. 1/6 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  12. I had quite a good time with the Runaway trilogy back in the day. In the first game a physics student gets involved with the mafia by accident and ends up building street smarts trying to escape their grasp. The second game is I think the best of the series and the third a fine conclusion. Gilbert Goodmate iks a game that apes (haha) CMI in many ways and does it quite well. The first Discworld game is quite amazing, although hard as nails. I'll come back later with more once I jogged my memory.
  13. Thanks for posting the exact quote from the article, I may have promised a little too much with my description I loved that part too, it's indeed hilarious how many things that appear modern have existed in a similar (eerily so in that case) way thousands of years ago. Maybe even grog machines!
  14. Players who played a fair share of Secret may be familiar with the anachronistic joke regarding not just one but two T-shirts. Is it anacronistic though, if the same joke has already been used in ancient Rome? https://arstechnica.com/science/2019/07/a-2000-year-old-stylus-makes-a-point-about-ancient-roman-humor/ I've found this article a while ago and figured some stupid t-shirt fans (fans of stupid t-shirts, not stupid fans of t-shirts) might not know how old that joke really seems to be and get a laugh out of it. Feel free to use the thread for similar obscure factoids, as I expect that one alone to get a few reaction emojis at best 😁
  15. Congratulations! You should be awarded a second, more stupid t-shirt ðŸĪĐ
  16. 👕 I beat #Mojole #219 and all I got was this stupid t-shirt. 3/6 💛ðŸ–ĪðŸ–ĪðŸ–ĪðŸ–Ī 💛💛ðŸ–ĪðŸ–ĪðŸ–Ī 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  17. In Return he ends up an animatronic though. But who knows how many tiny things the Secret team has planted originally that were forgotten over 30 years. I have to mention once again how brilliantly Return's ending allows us to still speculate on these things and blame it on Guybrush's fuzzy memory as a stand-in for the writers'.
  18. 👕 I beat #Mojole #218 and all I got was this stupid t-shirt. 3/6 ðŸ–ĪðŸ–ĪðŸ–ĪðŸ–ĪðŸ–Ī ðŸ–ĪðŸ–Ī💚💛ðŸ–Ī 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  19. I had Secret only in English, Revenge in German. At one point I wrote Secret into a short novel, using my translated dialogs, when I was around 10-12 😂
  20. As I read your post I was getting ready to post "Yeah! Like, just look at Princess Bride!" and then you mention it yourself. Although, being on Monkey Island board and thinking of Princess Bride isn't inconceivable. It could even be considered one of the classic blunders not to! On the topic of a parody, I don't think it's a parody in the classic sense. I'd put it rather as a comedy adventure, more like maybe Last Crusade, less like Airplane! which is a spoof of a specific film and similar works. SMI is to me (now literally) a theme park coming alive in the imagination of a child, full of wonder and simplified, romantizised pirate stuff.
  21. I was like 8 and I didn't understand it so I was disappointed. I also might have forgotten about this completely because I didn't really "play" MI 1 and 2 back then. My dad had the games on his PC with a bunch of saves and I just loaded them non-linearly and played around. It took me years to complete these games and I had to use the UHS system for almost everything (printed out). It also didn't help that I paused every single line and translated it word for word into German with a dictionary (in book form). When I was older and I could read English fluently, it made more sense. And yet I loved these games even before that.
  22. I think this post from the Details thread is also quite relevant here, for completeness.
  23. 👕 I beat #Mojole #217 and all I got was this stupid t-shirt. 4/6 💛💚ðŸ–ĪðŸ–ĪðŸ–Ī ðŸ–ĪðŸ–ĪðŸ–ĪðŸ–ĪðŸ–Ī ðŸ–Ī💚ðŸ–Ī💚💛 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
  24. I think I was too young to interpret much else other than what Elaine spelled out. I found it weird that they were brothers. Spell. That MÊlÃĐe is reachable through the elevator? Spell. The treasure being a ticket? Spell. And I was disappointed, and was so happy when CMI explained it all away. Only years later did I understand the implications. And MI2 became layer after layer discovered and peeled back my favorite MI game and one of my favourites, period.
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