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Blondebeard

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Posts posted by Blondebeard

  1. 20 hours ago, TimeGentleman said:

    This may be cheating, but this YouTube channel (which I think is run by someone on these forums?) is full of these kinds of details:

    https://www.youtube.com/c/legendofmi

     

    I binged it a while back. It's amazing how much they stuffed into these games while keeping it unobtrusive.

    That would be me :)

     

    To be fair I didn’t come up with most of them. I asked for help on Twitter and people sent a lot of suggestions, but most of those are actually suggested by people that commented on the YouTube videos.

    • Like 2
    • Thanks 7
  2. 11 minutes ago, Laserschwert said:

    Not much. Yours looks great!

    Wow! Impressive. The clouds behind the chimney look much better and it seems it kept better detail in same places (like the SCUMM bar sign). Also, mine looks stretched vertically, not sure what happened there.

     

    Did you do any manual retouching or is it just the model you are using that is better? I am just using a default manga trained model with ERSGAN.

     

    (Sorry for going slightly off topic)

  3. I upscaled the SCUMM Bar picture (all credits to scummbar.com) from Bill Tiller using ESRGAN. I am sure Laserschwert could do much better, but this should work. 

     

    bill-tiller-scummbar-hires.jpg

     

    Also, where can I find the other “Cursed” soundstracks? I have only heard the one from MI1. I didn’t know there here more from the other games.

    • Like 1
    • Thanks 1
  4. 3 hours ago, ThunderPeel2001 said:

     

    Ah wow. I don't recall ever seeing that dialogue before. Either I'm just getting old and I forgot or I assumed they would have repeated the same song. Thanks!

    I also only saw it recently when someone mentioned it on one of my YouTube comments.

     

    Dialogue/singing from both SE and VGA below:

     
    The 100 bottles of beer dialogue is slightly different for the SE as you can only pick between 4, 42 or 508 while in the DOS version it seems to be completely random. They most likely did this to avoid recording all the numbers.

    • Like 2
  5. 8 hours ago, Jake said:

    Both DOTT and Return seem to be drawing from mid-century animation, which definitely includes Chuck Jones cartoons (or more specifically Maurice Noble’s style including background designs), but also UPA cartoons like Mr Magoo on the way more stylized end and Disney cartoons like Sleeping Beauty which is also stylized but more ornate, and 101 Dalmatians on the more naturalistic end.

     

    Very well described! Also inline to what Bill Tiller commented:

    Quote

    “A bit like the UPA style except a lot more colorful”

     

    He also went on to say he loves it:

    Quote

    “I think it looks pretty cool! I’m excited. I like the 2d cartoon style. (..) Can’t wait!”

    Source

  6. On 2/28/2021 at 4:49 PM, Jake said:

    If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. 
     

    I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. 

    It seems you were absolutely right! I wonder if it was the art director that managed to convince Ron not to do pixel art or if he decided it by himself.

     

    In any case, I am quite happy they decided to go in this direction and not pixel art. Can’t wait to see more!

  7. 2 hours ago, Laserschwert said:

    Oh yeah, the separators were added in November... not sure if they help or hinder clarity. And obviously most games are still missing them.

     

    I haven't touched the CMI ad in ages. The current hurdles are a) matching the colors of all sources and b) somehow reconstructing the shoreline. Fun-fact: It was painted my Michael Köelsch, the artist who went on to paint the EfMI cover artwork.

    6OgcXWP.jpeg

     

    My sources are the French, English and German version of the ad:

    rZ7zgrM.jpeg

     


    This is awesome! For some reason I always thought it was from Bill Tiller, but now that you mention it, it does match the EMI box drawing style. Can’t wait to see the final result. 
     

    The image works very nicely as a profile banner.

  8.  

    2 hours ago, Udvarnoky said:

    Those pencil lines are such an elemental part of CMI's overall art style that it seems heretical to smooth them out. It's why I found Bill Tiller's proof of concept for a hi-def CMI a little threatening. Independently it looks lovely, but it doesn't really feel like CMI.

    You can find the high resolution version here. He actually created 2 versions. I prefer the dark one as it's more similar to the original. I kinda like it, it just takes a bit to get use to it.

  9.  

    2 hours ago, Rum Rogers said:

    As a matter of fact, all the Humongous games weren't pixel art. I think Ron made an exception with Thimbleweed Park as a nostalgic tribute, but his normal attitude is to embrace innovation imo.

    That is true, but I was I referring to proper point and click adventure games. Humongous Entertainment games were made for kids :)

     

    Ron also mentioned several times that if he were to make a new Monkey Island it would be a pixel art game. In addition the unannounced new game was originally intended to be a pixel art game (or so it seems based on the first job opening), hence my comment.

    • Like 1
  10. 20 hours ago, Jake said:

    If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. 
     

    I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool. 

    Sounds like they changed their mind then. Looking at Spine examples I believe you are absolutely right as the tool would not work well for pixel art.

     

    I am quite happy Ron is now evolving his style instead of relying only on the old Pixel Art. Don’t take me wrong, I did enjoy Thimbleweed Park and I like Pixel Art but it is nice to see Ron trying something different.

  11. It seems they no longer mention pixel art like the first job opening but “2d illustrated”. 

    Quote

    “Terrible Toybox (the creator, developer, and publisher of Thimbleweed Park) is looking for an experienced, versatile full-time full-time background or environment artist to work on an unannounced 2D illustrated point-and-click adventure game.“

    I am curious to know if that means they are shifting art style. I would love to see cell shaded style coming out from Ron.

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