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Everything posted by Blondebeard

  1. You most likely need to run a daily build and not the official build. Same for the three turrets fix.
  2. I have not checked myself but didn’t andywinxp fixed those recently? Or at least greatly improved. https://mixnmojo.com/news/All-I-want-for-Christmas-is-CMI-with-iMUSE#comments
  3. Have you considered improving the background picture of The Curse of Monkey Island ad? Seems to be from a German magazine but I have never seen it with proper quality. Not sure from which magazine though.
  4. Try this one as it might have what you want: http://jsg.id.au/scumm/scummrev/
  5. You can find the high resolution version here. He actually created 2 versions. I prefer the dark one as it's more similar to the original. I kinda like it, it just takes a bit to get use to it.
  6. That is true, but I was I referring to proper point and click adventure games. Humongous Entertainment games were made for kids Ron also mentioned several times that if he were to make a new Monkey Island it would be a pixel art game. In addition the unannounced new game was originally intended to be a pixel art game (or so it seems based on the first job opening), hence my comment.
  7. Sounds like they changed their mind then. Looking at Spine examples I believe you are absolutely right as the tool would not work well for pixel art. I am quite happy Ron is now evolving his style instead of relying only on the old Pixel Art. Don’t take me wrong, I did enjoy Thimbleweed Park and I like Pixel Art but it is nice to see Ron trying something different.
  8. It seems they no longer mention pixel art like the first job opening but “2d illustrated”. I am curious to know if that means they are shifting art style. I would love to see cell shaded style coming out from Ron.
  9. Thanks for sharing Remi! I had never seen this as I only have the MI2 from the white label double pack. Those are the maps that will be included on the reverse side of the Monkey Island Anthology mini-posters. I was wondering where they were from, now I know.
  10. He posted several hours before you so I gave the credit to him. I also saw his first and then yours.
  11. Maybe you saw it here: https://limitedrungames.freshdesk.com/support/solutions/articles/22000236142-international-customs-fees
  12. Thanks for the preview! It looks amazing. Great job as always. Looking forward to see the proper one.
  13. Any news on the clean (without text and thumbnails) MI2 back? How is it coming along?
  14. They have already updated the page to include the last version with yellow/orange logo. It also includes a logo on the top that wasn’t there before. Looks way better now that we can see a more detailed version.
  15. Interesting to see a completely different view That’s why when I am designing something (not that I am good at it) I tend not to ask too many people as each person will answer something different. You can’t please everyone. However, when it comes to design I would take your word over mine as you are way more experienced on this topic. When I was younger (20 years ago?) I remember I used to annoy you a lot on ICQ asking about design, but you were quite pacient.
  16. I also agree, I do like Laserschwert’s version better. In my opinion the yellow-orange logo doesn’t fit so well with the purple/green of the box art, but I understand why the would go for the colourful version from CMI/EMI. Anyway, overall I think this updated was a great improvement and I will be ordering once the pre-order is open.
  17. The probability of getting it is very low. Something like 1 out of 30. You need to try it a couple of times.
  18. That’s weird, it works fine for me. I tried in ScummVM and I got the women screaming. Not sure where the sound clip if from but it does sound like a stock sound.
  19. Yes, close enough, but not a tiger. It’s randomised so you need to try a couple of times.
  20. Good catch! There’s actually 5 or 6 different voices (not just one per boat). Since I don’t show the subtitles I decided I didn’t need it. Also the logic they use is a bit complex. Besides being randomised is also based on the cannonball proximity to the boats.
  21. No, there’s another one also included on the original game. Tip: it’s related to the jungle on the right side.
  22. Interesting, I actually didn’t know about the SHIFT+V short cut. Regarding the aforementioned secret Easter egg I only found it after I looked into the disassembly code. I checked the World of Monkey Island and it’s not there. I think I saw it before somewhere on the web, but I am not 100% sure.
  23. That’s a really good score which means you already know that if you destroy 2 turrets will give you more points. You can get close to 400 if you get it in less than 30 seconds and only use 6 shots. The game also includes another small easter egg (also included on the original mini-game). Only one person found it so far but he did it by looking at the source code. It’s the kind of easter egg that only ATMachine would know. Besides these easter eggs, it also includes some other minor details like leaving holes on the fort. Most of the game should be a pretty good copy of the original with a few exceptions. For instance, the pirates don’t cheer as long as they do in the original game when you hit the fort, but I couldn’t be bothered to fix it. And the proudest moment of publishing the game was Jonathan Ackley sharing it on Facebook. He was most likely the one who did the coding of this part on the original game.
  24. Also sharing mine. He actually sent me two versions: one just saying Monkey Island and the other with “The Legend of Monkey Island”. I believe the old SCUMM bar logo was also done by him which was also cool.
  25. That logo is really cool! I really like Bill TIller drawings. The lighting is always on point. He also did a logo for my website long time ago. I was really surprised when he replied to me and said yes.
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