Darth Windu Posted September 7, 2003 Share Posted September 7, 2003 Just wondering what my fellow forumites think about a pop limit for SWGB2 if it is made Link to comment Share on other sites More sharing options...
swphreak Posted September 7, 2003 Share Posted September 7, 2003 I'd say 300. CC was 250, so lets go up 50 more to 300. I think 500 would be a lil too much. Imagine the lag with all those units. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted September 7, 2003 Share Posted September 7, 2003 300 seems to be fair. It's not too much and with the different pop cost for different units the number of units you can have should be close to the one in GB. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted September 9, 2003 Share Posted September 9, 2003 I voted for 300 as well for reasons others have put. Â However, there is a decent argument for making it more than this. AoM's pop limit is 300, though admittedly it is hard to obtain this since you need several settlements to do so. By the time SWGB2 is released I'm sure computers can handle more than that. Â The big question is whether or not to have multiple pop costs for units. This question has been raised before and I believe most people agree that an AT-AT should cost more population than an astromech droid. So since SWGB1 does not have multiple pop costs, 250 pop is potentially more units than SWGB2's multiple pop costs with 300 pop. Â If you can follow my argument above then I congratulate you, but basically what I'm saying is we should take into account whether multiple pop costs are the go or not. Link to comment Share on other sites More sharing options...
pbguy1211 Posted September 9, 2003 Share Posted September 9, 2003 who are the rocket scientists who voted for 500 and no pop.? dont you realize a lot of ppl dont have state of the art comps? this would cause lagfests on the net and even games vs the ccomp. Link to comment Share on other sites More sharing options...
Darth Windu Posted September 9, 2003 Author Share Posted September 9, 2003 Vostok - well, assuming the pop limit for SWGB2 is 300, and using my 'pop slot' system for various units, here is what would happen-  AT-AT- SWGB: 250 max SWGB2: 75 max  Stormtrooper- SWGB: 250 max SWGB2: 600 max  So as you can see, there is a significant difference.  Pbguy - i was the 'rocket scientist' who voted for no limit, because i figured that no-one else would vote for it, and it would mean i wouldnt have to keep clicking 'see results' to find out where the voting was at. Link to comment Share on other sites More sharing options...
clonedjedi Posted September 9, 2003 Share Posted September 9, 2003 i voted for 500 since im not a follower and i thought that huge scale battles would be great but as i said i voted cause i knew noone else would Link to comment Share on other sites More sharing options...
DK_Viceroy Posted September 9, 2003 Share Posted September 9, 2003 But there are multiple pop slot usage in SWGB Air Cruisers the noobliest Excuse ever for a unit uses 2 pop slots Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted September 11, 2003 Share Posted September 11, 2003 None of us(I think) ever considers the AC a unit... Link to comment Share on other sites More sharing options...
DK_Viceroy Posted September 12, 2003 Share Posted September 12, 2003 Like I said earlier Excuse for a unit an air transport upgrade would have been better. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted September 13, 2003 Share Posted September 13, 2003 I said less than 200, but I meant less than 200 units, not pop slots. Link to comment Share on other sites More sharing options...
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