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Admiral Vostok's plan for SWGB2


Admiral Vostok

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luke - as i said, the Wookiees (what we've seen of them) are pretty much confined to their homeworld, so of course they're going to build whatever they need to survive and defend themselves. Ships, unlike aircraft, dont need as much advanced technology, and you can always use a fleet to defend against an Imperial assault, plus defending fishing trawlers or the like.

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Except that I was under the impression there were few if any large bodies of water on Kashyyyk. Regardless, when you live in trees it doesn't make much sense to use boats as your main defence, aircraft are much more the better choice.

 

Don't presume because they don't wear clothes and speak in grunts that they are primitive creatures.

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I think that, given the release schedule, it seems likely that the real SWRTS (ie the one LA are making) will be tied into EpIII somehow. There are lots of rumours which suggest we'll be seeing a lot more of the Wwookkiieess, and possibly Kashyyk, in Ep III. If this is the case, they'll be able to base the civ more closely on what is in the film. We won't know until we see it whether the film will tie in with EU or contradict it.

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Vostok - a few questions id like you to answer.

1. Where, in the films, does it show Wookiees living in trees?

2. When did i say Wookiees were primatives?

3. I decided to have three of the eight civs go without a unit class, those being Mechs, Aircraft and Navy (everyone must have infantry). I decided that the Rebels shouldnt have Mechs because they are primarily a 'light', fast force and dont have the credits or space for large armoured vehicles. The Hutts dont have a Navy becuase Tattoine has no water. So then, tell me, which of the following civs should go without an airforce?

- Confederacy of Independant Systems

- Galactic Republic

- Galactic Empire

- Naboo Coalition (Royal Naboo + Gungans)

- Trade Federation

- Wookiees

 

THAT is why i chose the Wookiees to be the ones without an airforce, to make for more interesting and diverse civs and gameplay, while trying to keep as much realism in as possible.

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luke - prove to me that it's unbalanced. If you had bothered reading my template, you would know that the Wookiees have exceptional ground-based anti-aircraft systems and strong ground forces.

 

As i said, it makes for more unique and interesting gameplay without being unbalanced, and i challenge you to use facts to disprove what im saying.

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Vostok - denying some civs a unit class gives the whole game a more unique feel and challenges players to adapt to the varied units of the different civs. For example, if you play Imperial strategies with the Rebel Alliance, you will lose very quickly.

 

As i said, the Hutts go without Ships because Tatooine has no water.

The Rebels go without mechs because of their strong airforce and entrenching infantry, while the Wookiees go without aircraft because we have never seen any, and all of the other civs have aircraft in the films.

As to why no civ goes without infantry, a rifleman is the cheapest and most effecient unit to field, so it doesnt make sense for a civ not to have them, although i suppose you could class Battle Droids as mechs if you really want to.

 

Anyway, the point is that it gives greater realism, but gives dramatically different gameplay for different civs leading to more variety and greater re-play value, something which other RTS' like SWGB lack - and look at the result.

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Ok I'll tale some time to comment since you need it so much :p

 

1. Trade Federation Droid Control Center: I suggest you boost this building's strength. People are really going to aim for these buildings in early games so boost their strength. To compensate, make them costlier to build then other CC.

 

2. Heavily Lower the ressource gathering buildings or grant another PK droid to compensate the ressource handicap with the droid control center.

 

3. What are the odds of a Battle Droid living long enough to be promoted ;) Anyway this seems a bit odd. Battle Droids aren't soldiers who can normally gain experience, it should be in their programming or something. I don't see how a droid can be promoted.

 

4. I don't think the Droideka needs nerfing but I had the idea that the droideka shield would be up only when it stands still. While it's moving its armor would protect it. Just an idea, I don't know if it's balanced or not.

 

5. Perhaps your Troop Carrier requires a smaller carry capacity. 20 is...a lot.

 

6. The MTT has only a carry capacity of 20 while the Troop Transport also has 20? I thought the MTT could carry a lot more.

 

7. Corpses for wealth :D Nice idea. Metal would sound better though but wealth is ok.

 

Thats pretty much everything for now.

By the way, the only cannon that looked nice in SWGB is the Trade Federation's one ;)

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1. Well I thought of that, but how is it different to other civs, really? For every civ your command center is vulnerable early game. But yes, I intended the Droid Control Center to be the most expensive of the command centers, but as I said I'm not thinking too much about prices, which are used to balance things, and that where a unit or building is expensive it should be obvious from it's description. I also said that Trade Fed buildings are fairly tough in general.

 

2. Good idea. I think I'll do both - though again I'm not speculating on costs. But PK Droids would make sense to be the most numerous starting worker.

 

3. The Battle Droid promotion (where Super Battle Droids don't earn experience) is to reflect what we see in the movies. We see different ranks of Battle Droid in The Phantom Menace, so I thought we needed different ranks in the game. But also, Battle Droids don't seem to be as single-minded as Super Battle Droids, they seem to have a bit more personality and initiative, more like C-3PO and R2-D2. I theorise that instead of the Droid Control Signal being a single "hive-mind" that instructs all Battle Droids, it instead is like hundreds of separate, remote droid brains. I've come to this conclusion looking at the way the droids interact with each other - they don't operate silently with a single purpose, they need to communicate vocally and physically with each other. As such I think experience would be earned just the same way as for humans, or at least the same way in which Artoo and Threepio learn experience.

 

4. I thought of that, and it would make for more realism, but that could be taken advantage of, particularly by the Naboo whose Mechs can shoot whilst on the move. This would force the Droideka to keep moving and not be shielded very often.

 

5. 20 may seem like a lot but don't forget my transports work on population cost. So while it can carry 20 Battle Droids, it can only carry maybe 10 sith and perhaps only six Droidekas.

 

6. I'm pretty sure the capacity of both the MTT and the Troop Carrier are identical. It looks to me like the Troop Carrier is just a droid rack the same as the MTT, but without the armour of the MTT.

 

7. Thanks :D. I thought Wealth would be more appropriate, because Battle Droids probably won't cost Metal to make (Metal is not plentiful enough to be needed for basic Trooper construction). They probably won't cost Wealth either, but it represents them being recycled and adding to the Trade Federation's economy.

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luke - i'm 99% sure that Vostok is right. If you have a look at the racks that are extended from the MTT, then at the racks on the carrier's, you will see they are the same.

 

A real life example of size difference would be the M-939 Cargo Truck and the M-2 Infantry Fighting Vehicle. Although both are around the same size, the M-939 can carry a LOT more people than the M-2, because a lot of space in the M-2 is taken up by electronics, weapons, ammunition, armour etc.

 

That would be the same thing with the size of the MTT - because of its weapons, armour, larger engine etc, it would have to be bigger to enable it to carry the droids into combat.

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OK I saw a picture I think they do have the same carry capacity. Ok I was wrong and you were right..for once ;)

 

Nevertheless, for the sake of balance, I believe it carrying less troops would be better. Unless unloading takes more time actually then the MTT, this unit could easily swarm up a lot of troopers on the battlefield. Either that or you're going to have to nerf it down even more...

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Well it has pretty crappy armour, in fact it is one of the weakest armoured vehicles around because it's open topped. It isn't particularly fast either. I might make it amphibious actually, that could be interesting...

 

Of course I was right, it was a question about the movies :D. You shouldn't doubt my knowledge in this area ;).

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