Emon Posted October 12, 2003 Share Posted October 12, 2003 I just had some oral surgery yesterday, so I'm quite a bit groggy this weekend, but I'll try to finish the menu files, sound packs, the installer (hopefully with the JO map extraction), website, etc. within a week. Link to comment Share on other sites More sharing options...
razorace Posted October 12, 2003 Author Share Posted October 12, 2003 Awesome. Link to comment Share on other sites More sharing options...
razorace Posted October 12, 2003 Author Share Posted October 12, 2003 Ok lamer. Get to work! Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted October 12, 2003 Share Posted October 12, 2003 Guys, URL: OJP.jediknight.net ...ok? Link to comment Share on other sites More sharing options...
razorace Posted October 13, 2003 Author Share Posted October 13, 2003 seems fine to me. Please PM the server login information to me and Emon. Link to comment Share on other sites More sharing options...
razorace Posted October 16, 2003 Author Share Posted October 16, 2003 Ok, ladies and gentlemen, we just got our first submission! It's a eopie (the farting creature from episode 1) vehicle model by chairmaster. You can check it out here. It's not completed yet but it's looking pretty good so far. Its filesize is small and I think a lot of people would like to use them in their maps if they could. Link to comment Share on other sites More sharing options...
Emon Posted October 17, 2003 Share Posted October 17, 2003 Not sure if it belongs... My idea was giving mappers the code backbone, not the models. Seems like bloat. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted October 17, 2003 Share Posted October 17, 2003 I agree - I'm not sure things like models should be included in the main OJP distributions themselves. But, I could very well invisage OJP compatible and / or OJP 'approved' model packs, map packs etc - avalilable as seperate downloads... Link to comment Share on other sites More sharing options...
razorace Posted October 17, 2003 Author Share Posted October 17, 2003 So how are mappers suppose to have an unifed platform for additions vehicles/npcs? Link to comment Share on other sites More sharing options...
Chairwalker Posted October 17, 2003 Share Posted October 17, 2003 To include things like hilts and player models would indeed be wrong. But vehicles are more like tiny additions. If there werent some sort of pack, maps would have to include every custom npc its using, wich wouldnt be very good for file sizes. At first i thought about having some sort of vehicle pack, but why not just use OJP ? They'd both practicly do the same. Link to comment Share on other sites More sharing options...
razorace Posted October 17, 2003 Author Share Posted October 17, 2003 I agree. Should I maybe post a poll in the mapper forum to see what they think? Link to comment Share on other sites More sharing options...
Emon Posted October 17, 2003 Share Posted October 17, 2003 Maybe, although most people probably don't know what OJP is yet. Unified platform is only needed for code. I'm all for a model pack, but including it with the regular distributions is bloat. It's not like everyone is going to be using the same models. They can just include them in their own PK3. Link to comment Share on other sites More sharing options...
razorace Posted October 17, 2003 Author Share Posted October 17, 2003 Well, that's true. However, it would be much easier if we had a unified platform for it. Just like map textures. If it's something that a lot of people would want in their maps, it would probably be worth it to be a part of the project. As for bloat, if it got over say, 2 megs, we could just make it a seperate distro release package. I'll post a poll and see what happens. Link to comment Share on other sites More sharing options...
Emon Posted October 17, 2003 Share Posted October 17, 2003 Textures is a horrible idea. They will get really big, really fast. Most mappers don't use the same models or textures unless it's something like a TIE-Fighter or a vehicle. Textures are so different from each other. Link to comment Share on other sites More sharing options...
razorace Posted October 17, 2003 Author Share Posted October 17, 2003 Sorry, I didn't mean to imply any sort of map texture library. That would be insane. I was referring to how it's much easier to use the default JKA textures vs. adding additional ones. Well, maybe an JK2 texture install program would be ok... Link to comment Share on other sites More sharing options...
Emon Posted October 17, 2003 Share Posted October 17, 2003 Yeah, I'm trying to figure out how to do that with DevStudio 9 (InstallShield). But it has a terrible bubbly interface that's too user friendly and I can't figure out a damn thing. Reminds me of Bryce. Link to comment Share on other sites More sharing options...
ASk Posted October 18, 2003 Share Posted October 18, 2003 I believe that if you have .NET, you can use the Setup project creator there (at least in Enterprise Architect edition) b) good diff util: get UnxUtils , it comes with a straight port of unix's 'diff', as well as 'grep' and other useful stuff, or you can get WinDiff, which I like less and Wingrep, which is low-featured. Link to comment Share on other sites More sharing options...
Emon Posted October 18, 2003 Share Posted October 18, 2003 VS .NET is a monstrosity of a program, I don't feel like wasting that kind of space, especially when Intel's compiler sucks anyway... I just need it to it to read from PK3s, CABs, or both. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted October 18, 2003 Share Posted October 18, 2003 VS .NET is a monstrosity of a program While .NET has it's problems, you've obviously never worked on a massive coding project with particular emphasis on GUI development over several years and trying to co-ordinate between several developers - or you may have a bit more appreciation of why some of the 'bloat' is nessesary... I LOVE listening to different coding 'camps' talk about the other 'camp' like they don't have a braincell between the lot of them. Makes me laugh... Link to comment Share on other sites More sharing options...
Emon Posted October 18, 2003 Share Posted October 18, 2003 I was talking about storage space... Many people think .NET is going to flop horribly, the framework that is. I think they're right. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted October 18, 2003 Share Posted October 18, 2003 Oh I've no doubt your right - .NET WILL flop. You MAY need to redefine the word 'flop', or it may actually flop. ...but either way you will almost certainly get the satisfaction of saying 'I told you so'. Sorry, got a bit deep there. Anyway - sure. .NET sucks. Sure thing ...and were now pretty off topic... Yey! Link to comment Share on other sites More sharing options...
razorace Posted October 20, 2003 Author Share Posted October 20, 2003 Yes ladies, please keep the chit-chat on IRC or MSN. Thanks. Link to comment Share on other sites More sharing options...
razorace Posted October 20, 2003 Author Share Posted October 20, 2003 Well, according to the small poll I created over in the mapping forum. People do seem to be interested in a vehicle pack for map development. Should we go ahead and give it a try? I'll handle the additional paperwork. And if we do decide to do this, how "compete" does a vehicle have to be to be included? Chairmaster's model pretty far along but the animations need to be completed. Link to comment Share on other sites More sharing options...
RenegadeOfPhunk Posted October 20, 2003 Share Posted October 20, 2003 Personally, I think OJP 'packs' should set the standard. All inclusions to the packs should be as complete as possible. So in this specific case, I would say anims would need to be complete... Basically, we should have a minimum 'standard' of overall quality. In essense, I think we should ask the question: 'Would this vechicle / model / map look out of place if it had been included in the original game'..? And - just as everything else - this should be decided by majority. Of course this will all be much easier to organise once the website is up and running... Those are my thoughts anwyay. Link to comment Share on other sites More sharing options...
razorace Posted October 20, 2003 Author Share Posted October 20, 2003 Fair enough. I'll go tell Chairmaster that we'll accept the model when he's hammered out the animations. Link to comment Share on other sites More sharing options...
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