X3r0 Posted September 22, 2003 Share Posted September 22, 2003 Hey guys i have the first hilt pak done. It has these sabers in it. Obi-wans Qui-gons Yoda Windu Vader Dooku Anikin Nemisis The skins for a few don't work but i'm working on that. Just trying to get everything working soo if you have any ideas or suggestions i'm open for it. Why can't i post the attachment. Link to comment Share on other sites More sharing options...
Psynex Posted September 22, 2003 Share Posted September 22, 2003 depending on who made them...did you make sure all the saber geometry is named correctly (all start with w_)? Did you make sure all the skin files point to the right places? I'm nearing the end of writing a saber creation tutorial for the masses, maybe it will answer your questions. Link to comment Share on other sites More sharing options...
X3r0 Posted September 22, 2003 Author Share Posted September 22, 2003 Ok well they all point to the right place. and the all end with _W and not W_ and they still work for the models. Link to comment Share on other sites More sharing options...
Psynex Posted September 22, 2003 Share Posted September 22, 2003 JA's engine requires that all saber meshes begin with w_...I'm surprised the model shows up. Link to comment Share on other sites More sharing options...
PhoenixOblivion Posted September 22, 2003 Share Posted September 22, 2003 Absolutely not guys.. they dont need to be w_whatever http://www.cse.buffalo.edu/~jsh5 Has jk2 to Jk3 models conversion and a jk2 to jk3 hilt conversion. The Jk3 hilts must be on the server you are playing at the moment, because the servers control the hilts for some stupid reason. Link to comment Share on other sites More sharing options...
Psynex Posted September 22, 2003 Share Posted September 22, 2003 Servers probably control hilts to prevent users from making there own that are too powerful. That would make sense, and be a really cool feature for server admins; giving them the power to choose what sabers people can pick from. I kind of like the thought of being given a choice of custom, user-made hilts. To answer the question about JA hilts...this line is right from a source file in the assets1.pk3: A note about saber hilt models: the surface names on saber models should *always* start with "w_", the code expects it. Some JK2 hilts do work...I haven't even looked into why, but my best guess would be that it's because they're just one solid piece and have already been properly named w_saber. I was just posting what I read as it came from Raven. The file was the saber.sab file in \ext_data\sabers\ folder if you're hunting for it. Also, my tutorial is up in the General Editing forum. Link to comment Share on other sites More sharing options...
Prime Posted September 22, 2003 Share Posted September 22, 2003 Originally posted by PhoenixOblivion Absolutely not guys.. they dont need to be w_whatever http://www.cse.buffalo.edu/~jsh5 Has jk2 to Jk3 models conversion and a jk2 to jk3 hilt conversion. The Jk3 hilts must be on the server you are playing at the moment, because the servers control the hilts for some stupid reason. Excellent. Thanks for doing that. They work great! You should get these posted in jediknight.net and the various file sites... Also, has anyone figured out how to add hilts to the singleplayer selection? I assume you have to tell the menu that they are there... Link to comment Share on other sites More sharing options...
X3r0 Posted September 22, 2003 Author Share Posted September 22, 2003 Does everyone know you can add attrabutes to the sabers, and make them all really unique (prolly a stupid question) But yeah, I wish to creat a mod with that. Also does anyone know how to up the saber combat so you can talk off peoples heads and do mid sectino swipes. Link to comment Share on other sites More sharing options...
Psynex Posted September 22, 2003 Share Posted September 22, 2003 Yeah...I found that out on Friday; that's what sparked me to write a tutorial. Check out my WIP in the showcase forum for a screenshot of a saber with 3 full functional blades. I'm making a saber-claw hilt. check the thread Somone in there thought this was a doctored photo, but since you know you can give sabers attributes, you can testify on my behalf. Link to comment Share on other sites More sharing options...
t3rr0r Posted September 22, 2003 Share Posted September 22, 2003 you can make dual phase sabers when toying with the length. Link to comment Share on other sites More sharing options...
cheeto101 Posted September 23, 2003 Share Posted September 23, 2003 Few errors ive found. I was bustin out dual sabers with anakin, and the shield only uses one saber??? And when i tried to add anakin with two sabers, it kicks me out. Anyone else packin these probs?> Great job by the way. Good sabers and good models. You put together a nice pack. Link to comment Share on other sites More sharing options...
Daskers Posted September 25, 2003 Share Posted September 25, 2003 Its great to see some saber packs being released. Are you planning on releasing any others, because I would really like to see other sabers like Exar Kuns double bladed saber converted. Link to comment Share on other sites More sharing options...
X3r0 Posted September 25, 2003 Author Share Posted September 25, 2003 Ok as for the sabers pack i'm working on, it's be held off untill me and the rest of my team that i've gotten together for the new mod were planning out. Quick question tho, i need some imput for it... How many of you are content with thow the saber combat style is, please post and let me know??? What do you want to see change, what don't you want to change, is there anything that could use improvement??? Link to comment Share on other sites More sharing options...
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