razorace Posted October 2, 2003 Share Posted October 2, 2003 I'm having a bit of trouble with my bugfix patch for the backward walking animation. It runs fine when I put the pk3 in the /base dir but I can't get it to work as a "mod" that you load in the SP menu with it in its own /gamedata directory. All the patch is is a fixed animation.cfg file. I think the problem is related to the fact that the new animation.cfg file has to be loaded after the asset pk3s to have it work. Help! Secondly, is there a command to make the SP console give the normal "command not found" errors and list cvar values like it does in MP? It's a pain in the butt when the console gives no feedback whatsoever whenever you try to type in cheat codes. Link to comment Share on other sites More sharing options...
Emon Posted October 2, 2003 Share Posted October 2, 2003 1. PK3s are parsed in alphabetical order I believe, which includes numbers. That's why assets0 is first, then assets1, then assets2... But it should load your mod after it loads the base PK3s, I'm not really understanding that... Try setting it to mymod999 and see what happens. 2. I don't know about the error messages, but hitting TAB still does autocomplete, except it lists all the cvars, which I find infinitely more useful. Link to comment Share on other sites More sharing options...
razorace Posted October 2, 2003 Author Share Posted October 2, 2003 Well, mine is already named bwwalkfix.pk3. But I'll try it anyway. Link to comment Share on other sites More sharing options...
Wudan Posted October 3, 2003 Share Posted October 3, 2003 maybe /developer 1 or something like that would give you the verbosity you so desire. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.