AnArKey Posted October 3, 2003 Share Posted October 3, 2003 So I got someone with a staff to stand still while I tried some things with the single. What I did was take those big swings, the ones you have to be backing up to start. The HUGE slow wide arc swings, that you would think are real powerful. I hit him 10 times: 7 of them were parried with no damage 3 passed right through him without causing any damage 10 direct hits, and he suffers not one point of damage. These were DEAD center hits on him, swings going right at center mass. Give it up, switch to staff, and start swinging. Link to comment Share on other sites More sharing options...
C'jais Posted October 3, 2003 Share Posted October 3, 2003 It's a shame no one even considered using the other stances. For many people, single saber equals red stance, period. Link to comment Share on other sites More sharing options...
Vanor Posted October 3, 2003 Share Posted October 3, 2003 Originally posted by AnArKey I hit him 10 times: No you took 10 swings. 7 of them were parried with no damage So he's standing still with a staff in his hand, and your surprised he blocked 7 out of 10 swings? What did you expect to happen? For the autoblock to fail every time, when he's in defensive stance (not attacking), and your aiming for center mass. 10 direct hits, and he suffers not one point of damage. These were DEAD center hits on him, swings going right at center mass.. Again, those aren't hits, those are swings, against someone who should block all if not nearlly all of your attacks. Why does this surprise you? Give it up, switch to staff, and start swinging. I'd be interested to hear what happens if you do it the other way around. Have someone stand there, with a single saber, and have someone with a staff take 10 shots at him. Link to comment Share on other sites More sharing options...
C'jais Posted October 3, 2003 Share Posted October 3, 2003 Originally posted by Vanor I'd be interested to hear what happens if you do it the other way around. Have someone stand there, with a single saber, and have someone with a staff take 10 shots at him. I'd really like to know this as well. Not to mention performing this experiment on the dual sabers, too. Link to comment Share on other sites More sharing options...
Vanor Posted October 3, 2003 Share Posted October 3, 2003 Originally posted by C'jais Not to mention performing this experiment on the dual sabers, too. Good point, but 10 attacks are far to few to be really meaningfull, you'd need at least 25-35 attacks before you'd be able to make a meaningfull statement based on the results. Link to comment Share on other sites More sharing options...
Leo Soontar Posted October 3, 2003 Share Posted October 3, 2003 Really I think that's a pretty dumb experiement. I mean, DOH, of course the other guy's gonna block, regardless of stance/saber style. No style is superior to the other, only in your skills. You're supposed to be looking for openings in your enemies when you're fighting, not swinging wildly at the center body mass and hope it'll go through... No wonder why n00bs like the staff so much. They just swing away madly without any skills at all. Link to comment Share on other sites More sharing options...
Kurgan Posted October 3, 2003 Share Posted October 3, 2003 A good point, standing still makes blocking much much easier (usually a person gets hit while they're swinging or move so they are facing the wrong direction). A "truer" test of saber damage would be with the person's saber OFF (not ignited) and no shields. If you feel sabers are too weak, Raven recommends g_saberdamagescale 2 or 3. I play with 2 because it reminds me most of how it worked in JK2 1.02 MP, and it makes for fights that are quick but can still last a long time if the people are equally skilled. Plus it makes saber weapons more effective in games that are not duel-oriented (like CTF or Siege). The staff still takes skill to use. "N00bs" as you call them will try to use the katas and spins and such all day long and never hit anything with them. You still need to learn proper timing to land anything with it. In the hands of an inexperienced player, all those fixed animations work against them, rather than for them. Link to comment Share on other sites More sharing options...
Abe Froman Posted October 3, 2003 Share Posted October 3, 2003 I think the point is the red stance is supposedly the "block breaker"; it's slow because if you get hit, even if you are stock-still you will take some damage as punishment for getting hit by something so slow. The staff should have the maximum defense; it makes sense both in real life and balance wise. Link to comment Share on other sites More sharing options...
AnArKey Posted October 3, 2003 Author Share Posted October 3, 2003 Good point, I'll invert the experiment. I'd expect to see the staff break through most of the time, it certainly seems to in most fights. Link to comment Share on other sites More sharing options...
MattJedi Posted October 3, 2003 Share Posted October 3, 2003 I don't think the red stance should be as slow as it is its just weird to swing something so slow. Link to comment Share on other sites More sharing options...
boinga1 Posted October 3, 2003 Share Posted October 3, 2003 Red stance needs to be more like Luke and Vader in the OT- wide, sweeping strokes, slightly slower, but about the same damage. Something like the sail barge scene- something usable against guns. Link to comment Share on other sites More sharing options...
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