Blodaffe Posted October 20, 2003 Share Posted October 20, 2003 I hope some one out there understands what i am about to say. I am moding a character. i started out with galak. i re-colored him so that he was wearing a kilt. (don't ask about the kilt). Unfortunatly the best i could do was flanel boxers. so i imported the .glm file into milkshape 3d lengthened galak's little shirt thing and made it look like a full length kilt. i then exported it as a .md3 file doing everything i could find to make it work. i remapped all the skin pictures in the .qc file so they skin would work properly. Then i used MD3view.exe that comes with the editing stuff to export the wire frame as the .glm file that is needed. i used the Modview and loaded the .glm file and it showed up just purfectly. i then ziped it into a pk3 file but every time i load my character, i am playing kyle instead of my modded character. I have modded characters before by simply recoloring them. but this is my first shot at edditing the wire frame stuff to try to make it look completely different. if some one could help me in any way i would love it. Thank for at least reading this. P.s. I saved all my files along the way just in case someone would like to look at them or fix them for me!! Link to comment Share on other sites More sharing options...
Kuuki Posted October 20, 2003 Share Posted October 20, 2003 um, did you make sure that you have put the pk3 in the right place other then that i can't help much ^_^; Link to comment Share on other sites More sharing options...
Blodaffe Posted October 20, 2003 Author Share Posted October 20, 2003 It's Definantly in the right place because i can see the character in the multiplayer character select screen. it's just when i load the character i am kyle instead of my moded kitl dude Link to comment Share on other sites More sharing options...
Guest Jed Posted October 20, 2003 Share Posted October 20, 2003 Off to JA Modelling. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted October 20, 2003 Share Posted October 20, 2003 You cannot modify a glm with milkshape and expect it to work by simply exporting it back. You need 3D studio max to re-weight all the stuff to the skeleton. Link to comment Share on other sites More sharing options...
Callum Posted November 2, 2003 Share Posted November 2, 2003 are you aware of any step by step tutorials out there that may be of assistance with this psyk0? cheers in advance mate Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 3, 2003 Share Posted November 3, 2003 Originally posted by Callum are you aware of any step by step tutorials out there that may be of assistance with this psyk0? cheers in advance mate Sure, i wrote a few as an addition to Spacemonkey's tutorial. They cover: -The setup -Workflow -Character rigging -LODs Plus i give all the tools you need... http://www3.sympatico.ca/psykopat/ Check out the tutorials section, hope this helps. Link to comment Share on other sites More sharing options...
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