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Aryyn

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You're way out of order Tesla, nobody claimed nothing. So lock your pie hole :D.

 

Aryyn, you can only assign an animations file during compile time, not after. You could try to hack the file, but I can't assure that is gonna work. Open the .glm with a hex editor and change the .gla file it is pointing to.

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Damn, no way, I'm way out of order, I apologize, really. Heck I didn't read well. I dunno if that is Neo Marz's, but I have to give Aryym the benefit of the doubt.

 

Anyway, there's no way to help him if that model if not his.

 

I'm very sorry once again Tesla, I can be such a jerk some times.

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No he isn't stealing it I just sent him a modified model because he couldn't download the whole pack cause he has slow connection so he asked me just for jango so I sent it to him but must have compiled it wrong cause its not working. But there is to be no modifing of our models unless we give permisssion or do it ourselves.

 

Oh next time maybe reword ,"model i created.", then peole won't get upset. ;)

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Hmm, what did you use to get it ingame ?

Im not sure if its possible, but i have the strange suspicion that you exported it with milkshape and turned it into a glm using md3view.

If this is the case, you cant export a player model that way.

You'll need 3dmax 4 or higher to do it correctly.

 

If it is not the case, please tell us what the case actually is.

(i like saying 'case'... case case case case)

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There is Gmax, but i heard that you cant use that to export player models either.

So i guess you'll need to find someone to export it for you, or get 3dmax yourself.

Not very good choices, but its all the JA/JO community has.

(we REALLY need a good exporting plugin for milkshape)

 

Well, you could also just stick with skinning instead of modeling, i guess.

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