Cryptoguy Posted October 24, 2003 Share Posted October 24, 2003 Ok heres the deal I got folders in my map directory with the sounds in. I go in to radiant click the door hit n set it up including clicking on sound for the path of the sound file "maps/sound/movers/doors/door2move.wav" but in the game when testing I get no sound. Is the path to long ? Also i'm using (test)BSP -meta, -vis -fast, -light -fast -super2 -filter to compile could that be the problem ! I'm lost again ..HELP Link to comment Share on other sites More sharing options...
idontlikegeorge Posted October 24, 2003 Share Posted October 24, 2003 I think I got mine to work sorta doing that, but now that I think about it, isn't there a soundset for doors, so you don't have to specify a specific sound file? Sorry can't really answer the question, but since it deals with door sounds figured add my thoughts and question here... Link to comment Share on other sites More sharing options...
RalKon Posted October 24, 2003 Share Posted October 24, 2003 Yes, as a matter of fact you can use soundset so that it does a door start sound, a door move sound, and a door stop sound all in the same setting several of the door sounds in JA dont seem to work. I havent quite figured out why, but there are a few that do. One thing i did to figure out which door sounds work and which dont, was to step a test map that had a hallway of doors.. and set each door to a different sound.... in which case, I found that impdoor1 seemed to be the Sound I was looking for, so I set the entity properties on my door to this Key = Soundset Value = impdoor1 Link to comment Share on other sites More sharing options...
idontlikegeorge Posted October 24, 2003 Share Posted October 24, 2003 Awesome. Link to comment Share on other sites More sharing options...
Cryptoguy Posted October 25, 2003 Author Share Posted October 25, 2003 Thnax for the reply's. I found out how to do the sounds by looking at the sample maps its quite usefull to do if you get stuck. Link to comment Share on other sites More sharing options...
RenikDelan Posted October 25, 2003 Share Posted October 25, 2003 I have the same question, but with a different approach. I made a brush that looks like a door, but when someone goes up to it, it makes a locked sound, and of course, doesnt move. How would I go about making this happen? Or would it be easier to make an actual door thats valued as locked and add sound to that? If so, how would I do that? Thanks... Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 25, 2003 Share Posted October 25, 2003 Make a trigger_multiple in front of the door large enough for a player to walk into. Ctrl-K it to a target_speaker with a noise value of the path to the .wav or .mp3 Oh don't forget to set a wait value of a couple of seconds on the trigger_multiple so the sound doesn't keep playing whilever someone is in the trigger Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 25, 2003 Share Posted October 25, 2003 Make a trigger_multiple in front of the door large enough for a player to walk into. Ctrl-K it to a target_speaker with a noise value of the path to the .wav or .mp3 Oh don't forget to set a wait value of a couple of seconds on the trigger_multiple so the sound doesn't keep playing whilever someone is in the trigger Yeah, that would be the easiest way to do it Link to comment Share on other sites More sharing options...
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