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Would this be a good or bad idea? (JA)


GunShark

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I've been playing JKA for the umpteenth time now and only just noticed what i think would be a cool feature for an expansion/map. Ii was while i was playing the level where your captured by a star destroyer (Correban i think, cant remember now but someone will know exact name but it was where Rosh went missing) and instead of going off out of the hanger i went to see what Kyle was upto at the hanger doors towards the back and noticed he was trying to burn up the doors with his saber like Qui-gon in EP I. I started to think to myself that could add a new dimension to the game especially in an Expansion or next game in the series (hopefull there will be one) where if you can't find an open door or security key anywhere, you could always try and burn your way through. i know theres no way to add it to JKA now unless it can be implemented on a siege map using one of the saber weilders, opening up a new path to the target.

As i say don't know if it's possible now for MP but for a new game/expansion it would be good, well in my opinion anyways since a Light Saber is not just a weapon, it's also a very useful tool.

 

What do you guys think? Please no flames or crap just constructive comments and opinions, if you thinks it's good or bad please say why as this way we may give Raven / LA or who ever may make a new game in the JK series some creative input to help them see what all parties are looking for in a new verson.

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I think it would be cool in MP. Instead of needing techs to open locked doors, you could have the option of Jedi doing it.

 

The only problem in SP is that it still would only be able to work on a limited number or doors, or level designers would face two problems. 1. Level progression. While it is kinda lame, a big part of JK level design is unlocking doors. While there are equal parts of the community compliaining about levels being to liniar and other complaining about "stupid" go-find-the-switch levels. This would pretty much eliminate the later, making levels much more linear. 2. Every door that was supposed to be a deadend would have to lead to a room that was a dead end. It would be really frustrating to have some door meltable and others not, so all would need to be meltable. I would much rather none be meltable if they all aren't, as it would be maddening trying to figure out which were and which weren't.

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Thanks Guys all good stuff so far, anyone have a raven contact as on their site they state

Raven Software does not accept game ideas or submissions from outside the company for various [ Legal Reasons ]. Please do not send us ideas or similar submissions as they will be discarded and unread.
.

 

For the doors in SP it could work for different types of doors E.G. heavily armoured door is different to a burnable door in terms of looks or doors you cant go through in levels with the remnant are made using a mixture of metals and cortosis (if thats how you spell it) similar to a shadow troopers armour so they don't burn that could help the level designers, or perhaps it could be used for later levels in a game where only at the rank of jedi can you burn through doors similar to saber skills now for offense and defence ect. or the best yet you can see what doors can be burned using force sight as we do now to find hidden doors. You get stuck on a level and see no way to progress, you think there's a burnable door and turn to force sight too see it or see the weakness in the metal, then you go over and burn your way through

One last idea could be you try and burn a door that is unburnable and while your attention is focused on this, more enemys can appear E.G security re-enforments.

I admit i'm thinking along EP I lines again where we see Qui-gon give it a try and the Destroyer droids turn up.

 

Anyhoo thanks for the input so far, lets keep it comming..... I'll post my idea on the raven forums and send an e-mail if i can

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Yeah, for SP I reckon that burnable doors could change the cursor, in the same way that Forceable objects do. Instead of getting the blue swirly one, it could go red or something.

Now I know what you mean about all doors being burnable being a pain, but it doesn't have to apply to all doors. After all, technically Kyle and Jaden would be able to Force Push and Pull most objects, yet in the game you're limited to what you can move.

I don't play Siege so the MP aspect doesn't bother me, but an SP version would be pretty cool, yeah.

 

B.

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Originally posted by Comm539

My cursor doesn't change to a blue swirly one on forceable objects...

Maybe you're on the easy setting.

Doesn't bother me, but i think they should sort out existing bugs before they add any new stuff.

 

Yeah, the Force Hint was set to 0 by default when I installed and ran the game.

 

To turn it on again, just type...

 

cg_CrosshairForceHint 1

 

into the console. ;)

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