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WIP: TIE Interceptor Vehicle


71M

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Hey guys, I'm TiM. :)

 

This is my first post on this forum, (after doing a bit of lurking ;) ) so if I do anything wrong

plz tell me. :)

 

Anyway, I've been working on a small modification to the TIE model hoping to create a model of the TIE Interceptor.

 

This is still a WIP (You may notice that the normals on the right wing are inverted.) and I was just wondering if there are any more things I need to add to make it look more canon. So far, the references I've been using haven't been very detailed.

 

tie_int1.txt

 

tie_int2.txt

 

tie_int3.txt

 

C&C welcome too.

 

Thanks!

 

-TiM

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Ah okay. lol Looks cool d00d. :)

 

That looks like it's for JK2 tho. I'm intending to make this a vehicle for JKA. :)

 

Are you planning on making a conversion?

 

The next vehicle I'm planning to make is Vader's TIE X1 Advanced. Uh, has anyone already made that? ;)

 

-TiM

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Hmm, considering the books I read state that the new wing design of the interceptor "gives unprecidented speed and manouverability", I guess, yes, I will make it faster than the normal TIE.

 

I've also gotta figure out how to get it to shoot it's lasers out of the tips on the wings as well....

 

-TiM

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  • 2 weeks later...

Yay, it lives! Well, if you want to put it to a vehicle format, I reccomend you look around these fourms for some experienced vehicleres...LoL, spelled that wrong. An example would be moonstide, or NeoMars[then some numbers, forgot what they re...] or maby even marquese...they should be able to help you along. Once your done with the interceptor, would you consider moving onto a :tied: [Tie Defenter]?

 

Oh, just as a side note, I am willing to help you beta. ;)

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Hehe, I would ask someone else to do it for me, but that would take out the fun of learning to do it myself. :)

 

After this one, I'm planning on making the TIE Advance version (Ie Darth Vader's TIE) and after that, I'll take a look at the Defender class. :)

 

And I guess I can let you beta it, once it's actually in-game ;)

 

-TiM

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If you wanna make Darth Vader's Tie, it's already in the assets pk3s as a map object, split into two parts.

 

Look in assets1.pk3, models/map_objects/ships/ and you will find tie_fighter_vader_sans_wing.md3 and tie_fighter_vader_wing.md3.

 

One is the tie with a wing missing and the other is the wing :)

 

What I wanna know is... why is it there? :confused:

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Heya seks. Please, if u want, just call me Tim. Much easier. :)

 

Anyway, that pic of the starfighter in my sig is a high-resolution mesh I rendered in LightWave 3D.

 

It's not actually mine, I downloaded it off a site called SciFi 3D (Hence the link at the bottom) and it's too high in polygons to be used for JKA.

 

Maybe if I get some time and manage to improve my modeling skills, I might try and make a version of it for JKA. :)

 

 

Thanks ZH@o, I already knew they were there and I was trying to find the rest of the ship to try and make my job easier. No such luck. ;)

 

I think they are there because they are also the wings used by the TIE Bombers in-game, and perhaps they are required for their functioning in JKA.

 

Thanks anyway. :)

 

-TiM

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Originally posted by 71M

Hehe, I would ask someone else to do it for me, but that would take out the fun of learning to do it myself. :)

 

After this one, I'm planning on making the TIE Advance version (Ie Darth Vader's TIE) and after that, I'll take a look at the Defender class. :)

 

And I guess I can let you beta it, once it's actually in-game ;)

 

-TiM

 

How is this going? If you need any help, or if you fnish it or want it tested, e-mail me at mgummelt@ravensoft.com

 

I'd really like to see this get done as it would be a nice balance to the A-Wing if someone were to make a space combat map... :)

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:eek:

 

Whoa, what are the odds of this happening while I was on vacation? Lol sorry for the late reply.

 

Thanks a lot Khan! I'd really appreciate any help in this matter. Making a vehicle is harder than I thought...

 

-TiM

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Here's an update on the mesh.

I readjusted the levels on the wing texture since I thought the tone didn't match the TIE's cockpit.

 

tie_int_new.txt

 

Thanks a lot to Khan for helping me rig this thing right with regards to tags, surface names, etc. :D

 

The only thing now is to convert it into a vehicle ready glm, something which I can't do as I don't currently have the right version of 3ds max. I might be able to get ahold of it sometime in the near future (IF I get into uni. ;)), but for now, I can't make a vehicle model myself. Some people have suggested converting an md3 to glm in MD3View (In fact that's what I did to get that screenshot), but I don' t think that's possible due to something with the bones when you do that.

 

So, uh I was wondering, if it's possible, can someone with Max 4 or 5 please please, convert this model into a vehicle-specific glm?

 

Anyone who responds, I'll send the model and any related files through.

 

Thanks :)

 

-TiM

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I made the Raven's Claw into a pilotable ship in MilkShape, with all the bones and animations... but I can't get it into a .GLM either...

 

I export it as an .MD3 and try to convert it into a GLM, but it says it can only convert stuff with 1 frame of animation ><

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Originally posted by ChangKhan[RAVEN]

I'd really like to see this get done as it would be a nice balance to the A-Wing if someone were to make a space combat map... :)

 

After I found out about the missing Star Destroyer of JA (oi! :p), I decided to make one of my own and it's coming on nicely! I've tried it with a couple of friends and it makes an ideal space combat map.

 

I was thinking of making it into a Siege map, but I think that would be going a bit too far ;D

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Originally posted by 71M

Here's an update on the mesh.

I readjusted the levels on the wing texture since I thought the tone didn't match the TIE's cockpit.

 

tie_int_new.txt

 

Thanks a lot to Khan for helping me rig this thing right with regards to tags, surface names, etc. :D

 

The only thing now is to convert it into a vehicle ready glm, something which I can't do as I don't currently have the right version of 3ds max. I might be able to get ahold of it sometime in the near future (IF I get into uni. ;)), but for now, I can't make a vehicle model myself. Some people have suggested converting an md3 to glm in MD3View (In fact that's what I did to get that screenshot), but I don' t think that's possible due to something with the bones when you do that.

 

So, uh I was wondering, if it's possible, can someone with Max 4 or 5 please please, convert this model into a vehicle-specific glm?

 

Anyone who responds, I'll send the model and any related files through.

 

Thanks :)

 

-TiM

I'll do it, I done several already, so I'm rather good at this.

 

I hope it doesn't have too many faces and verticals.

 

Send it to asaf_sch@walla.co.il

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Originally posted by ZH@o YuN

After I found out about the missing Star Destroyer of JA (oi! :p), I decided to make one of my own and it's coming on nicely! I've tried it with a couple of friends and it makes an ideal space combat map.

 

I was thinking of making it into a Siege map, but I think that would be going a bit too far ;D

 

Hehe cool d00d. :) Can't wait. :)

 

I'll do it, I done several already, so I'm rather good at this.

 

Thankyouthankyouthankyou!!!

 

I'll send it right away!

 

No, it should have a good amount of faces. It's pretty much a modified TIE fighter mesh, with the wings probably having the same amount of polys as the original mesh.

 

Thanks!!!!!

 

-TiM

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