71M Posted November 2, 2003 Share Posted November 2, 2003 Hey guys, I'm TiM. This is my first post on this forum, (after doing a bit of lurking ) so if I do anything wrong plz tell me. Anyway, I've been working on a small modification to the TIE model hoping to create a model of the TIE Interceptor. This is still a WIP (You may notice that the normals on the right wing are inverted.) and I was just wondering if there are any more things I need to add to make it look more canon. So far, the references I've been using haven't been very detailed. C&C welcome too. Thanks! -TiM Link to comment Share on other sites More sharing options...
71M Posted November 2, 2003 Author Share Posted November 2, 2003 Ah okay. lol Looks cool d00d. That looks like it's for JK2 tho. I'm intending to make this a vehicle for JKA. Are you planning on making a conversion? The next vehicle I'm planning to make is Vader's TIE X1 Advanced. Uh, has anyone already made that? -TiM Link to comment Share on other sites More sharing options...
t3rr0r Posted November 2, 2003 Share Posted November 2, 2003 looks great so far! and no, i don't think anyone has started an advanced tie fighter. you consider making some of the other ties (tie defender, tie droid,, etc), too? Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted November 3, 2003 Share Posted November 3, 2003 don't think any one has. you gonna makea TIE Advanced too even? Defender? Avenger?!? oh the possibilities Link to comment Share on other sites More sharing options...
71M Posted November 3, 2003 Author Share Posted November 3, 2003 Great, thanks for the input! Heheh, yeah, I could make a whole TIE squadron expansion set. It's definately worth a shot. Thanks d00d. I'll just get this one finished first... -TiM Link to comment Share on other sites More sharing options...
kek Posted November 4, 2003 Share Posted November 4, 2003 Good Model man i really like ties but will it be faster than that tie fighter? Link to comment Share on other sites More sharing options...
71M Posted November 4, 2003 Author Share Posted November 4, 2003 Hmm, considering the books I read state that the new wing design of the interceptor "gives unprecidented speed and manouverability", I guess, yes, I will make it faster than the normal TIE. I've also gotta figure out how to get it to shoot it's lasers out of the tips on the wings as well.... -TiM Link to comment Share on other sites More sharing options...
Usurpo Posted November 17, 2003 Share Posted November 17, 2003 I assume the thread has gone , no one is replying...oh well, a Tie INterceptor would be real cool... Link to comment Share on other sites More sharing options...
71M Posted November 17, 2003 Author Share Posted November 17, 2003 Thanks d00d Anyway, it is dead because I prob haven't updated it. I think I've finished the model, I just have to work out how the heck to convert it into a vehicle now. -TiM Link to comment Share on other sites More sharing options...
Usurpo Posted November 17, 2003 Share Posted November 17, 2003 Yay, it lives! Well, if you want to put it to a vehicle format, I reccomend you look around these fourms for some experienced vehicleres...LoL, spelled that wrong. An example would be moonstide, or NeoMars[then some numbers, forgot what they re...] or maby even marquese...they should be able to help you along. Once your done with the interceptor, would you consider moving onto a [Tie Defenter]? Oh, just as a side note, I am willing to help you beta. Link to comment Share on other sites More sharing options...
71M Posted November 17, 2003 Author Share Posted November 17, 2003 Hehe, I would ask someone else to do it for me, but that would take out the fun of learning to do it myself. After this one, I'm planning on making the TIE Advance version (Ie Darth Vader's TIE) and after that, I'll take a look at the Defender class. And I guess I can let you beta it, once it's actually in-game -TiM Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted November 17, 2003 Share Posted November 17, 2003 there are Tuts ya know Link to comment Share on other sites More sharing options...
71M Posted November 17, 2003 Author Share Posted November 17, 2003 yep, I know. But I've never actually used bones in 3DSMAX before so it'll be all new to me. -TiM Link to comment Share on other sites More sharing options...
seks03 Posted November 19, 2003 Share Posted November 19, 2003 hey 71M, sorry this is a bit off subject but the starfighter in your signture.... is it a in game model or a render? are you going to make it for your next project? Link to comment Share on other sites More sharing options...
ZH@o YuN Posted November 20, 2003 Share Posted November 20, 2003 If you wanna make Darth Vader's Tie, it's already in the assets pk3s as a map object, split into two parts. Look in assets1.pk3, models/map_objects/ships/ and you will find tie_fighter_vader_sans_wing.md3 and tie_fighter_vader_wing.md3. One is the tie with a wing missing and the other is the wing What I wanna know is... why is it there? Link to comment Share on other sites More sharing options...
71M Posted November 20, 2003 Author Share Posted November 20, 2003 Heya seks. Please, if u want, just call me Tim. Much easier. Anyway, that pic of the starfighter in my sig is a high-resolution mesh I rendered in LightWave 3D. It's not actually mine, I downloaded it off a site called SciFi 3D (Hence the link at the bottom) and it's too high in polygons to be used for JKA. Maybe if I get some time and manage to improve my modeling skills, I might try and make a version of it for JKA. Thanks ZH@o, I already knew they were there and I was trying to find the rest of the ship to try and make my job easier. No such luck. I think they are there because they are also the wings used by the TIE Bombers in-game, and perhaps they are required for their functioning in JKA. Thanks anyway. -TiM Link to comment Share on other sites More sharing options...
ChangKhan Posted November 25, 2003 Share Posted November 25, 2003 Originally posted by 71M Hehe, I would ask someone else to do it for me, but that would take out the fun of learning to do it myself. After this one, I'm planning on making the TIE Advance version (Ie Darth Vader's TIE) and after that, I'll take a look at the Defender class. And I guess I can let you beta it, once it's actually in-game -TiM How is this going? If you need any help, or if you fnish it or want it tested, e-mail me at mgummelt@ravensoft.com I'd really like to see this get done as it would be a nice balance to the A-Wing if someone were to make a space combat map... Link to comment Share on other sites More sharing options...
Usurpo Posted November 26, 2003 Share Posted November 26, 2003 Holy assorted words! THE ChanKahn just posted here! Ok, that settles it. 71M, you gota get this done! LoL. Seriously, this guy helped make Jedi Academy. I don't think there is anyone else better to go to for advice then him. Link to comment Share on other sites More sharing options...
71M Posted November 28, 2003 Author Share Posted November 28, 2003 Whoa, what are the odds of this happening while I was on vacation? Lol sorry for the late reply. Thanks a lot Khan! I'd really appreciate any help in this matter. Making a vehicle is harder than I thought... -TiM Link to comment Share on other sites More sharing options...
71M Posted December 2, 2003 Author Share Posted December 2, 2003 Here's an update on the mesh. I readjusted the levels on the wing texture since I thought the tone didn't match the TIE's cockpit. Thanks a lot to Khan for helping me rig this thing right with regards to tags, surface names, etc. The only thing now is to convert it into a vehicle ready glm, something which I can't do as I don't currently have the right version of 3ds max. I might be able to get ahold of it sometime in the near future (IF I get into uni. ), but for now, I can't make a vehicle model myself. Some people have suggested converting an md3 to glm in MD3View (In fact that's what I did to get that screenshot), but I don' t think that's possible due to something with the bones when you do that. So, uh I was wondering, if it's possible, can someone with Max 4 or 5 please please, convert this model into a vehicle-specific glm? Anyone who responds, I'll send the model and any related files through. Thanks -TiM Link to comment Share on other sites More sharing options...
71M Posted December 3, 2003 Author Share Posted December 3, 2003 *BUMP* Anyone? Pleeeeeeease?? -TiM Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 I made the Raven's Claw into a pilotable ship in MilkShape, with all the bones and animations... but I can't get it into a .GLM either... I export it as an .MD3 and try to convert it into a GLM, but it says it can only convert stuff with 1 frame of animation >< Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 Originally posted by ChangKhan[RAVEN] I'd really like to see this get done as it would be a nice balance to the A-Wing if someone were to make a space combat map... After I found out about the missing Star Destroyer of JA (oi! ), I decided to make one of my own and it's coming on nicely! I've tried it with a couple of friends and it makes an ideal space combat map. I was thinking of making it into a Siege map, but I think that would be going a bit too far ;D Link to comment Share on other sites More sharing options...
tFighterPilot Posted December 3, 2003 Share Posted December 3, 2003 Originally posted by 71M Here's an update on the mesh. I readjusted the levels on the wing texture since I thought the tone didn't match the TIE's cockpit. Thanks a lot to Khan for helping me rig this thing right with regards to tags, surface names, etc. The only thing now is to convert it into a vehicle ready glm, something which I can't do as I don't currently have the right version of 3ds max. I might be able to get ahold of it sometime in the near future (IF I get into uni. ), but for now, I can't make a vehicle model myself. Some people have suggested converting an md3 to glm in MD3View (In fact that's what I did to get that screenshot), but I don' t think that's possible due to something with the bones when you do that. So, uh I was wondering, if it's possible, can someone with Max 4 or 5 please please, convert this model into a vehicle-specific glm? Anyone who responds, I'll send the model and any related files through. Thanks -TiM I'll do it, I done several already, so I'm rather good at this. I hope it doesn't have too many faces and verticals. Send it to asaf_sch@walla.co.il Link to comment Share on other sites More sharing options...
71M Posted December 3, 2003 Author Share Posted December 3, 2003 Originally posted by ZH@o YuN After I found out about the missing Star Destroyer of JA (oi! ), I decided to make one of my own and it's coming on nicely! I've tried it with a couple of friends and it makes an ideal space combat map. I was thinking of making it into a Siege map, but I think that would be going a bit too far ;D Hehe cool d00d. Can't wait. I'll do it, I done several already, so I'm rather good at this. Thankyouthankyouthankyou!!! I'll send it right away! No, it should have a good amount of faces. It's pretty much a modified TIE fighter mesh, with the wings probably having the same amount of polys as the original mesh. Thanks!!!!! -TiM Link to comment Share on other sites More sharing options...
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