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WIP: TIE Interceptor Vehicle


71M

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Originally posted by ZH@o YuN

What Tim means is, when you rotate the camera in flight, it rotates around the front of the ship instead of the center.

 

Am I right?

 

Well, kinda :)

 

I meant whenever the ship turned when flying, it would rotate around the origin of the cocpit and no thte wings. The TIE Interceptor in Rogue Squadron did that and I was hoping to make this one as canon as possible.

 

-TiM

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oh well, i guess i can wait a few days.

 

imyoufather, why dont you give me a hand at fixing your pc?

 

*Holds metal pipe above head*

 

"PEICE OF CR**!"

 

[WHACK!]

 

"IM TEACHING THIS OBJECT A LESSON!"

 

[WHACK!]

 

"IF IT DOESN'T WANT TO GET HIT AGAIN, IT'LL STRAIGTEN UP AND WORK!"

 

[WHACK!]

 

"SEE! ITS LAUGHING AT ME! TAKE THIS YOU PEICE OF JUNK!"

 

[WHACK! WHACK! WHACK!!!!] :compcry:

 

*computer starts to work again*

 

"See!? All it needed was a good A** Whoopin!"

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  • 2 weeks later...

Ok... I have good news and bad news.

 

The good news is that I have managed to secure a copy of Max 5, which was really hard since Max 6 is out and making vehicles with that is even harder.

 

Another spot of good news is that I managed to fix the tag problem that imyourfather was having with it. :D

 

Now the bad news.... for some weird reason, the textures are playing up, making the whole thing look jet black. :confused:

 

tie_skrewed.txt

 

I have no clue how to fix it as I've never seen that b4... Has anyone else seen that?

 

After that, all I have to do is resize it's Damage Icon a bit (As u can see) and then it's finished!!!

 

-TiM

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Hmm, if there was an error in the skin file, that particular surface wouldn't appear at all. Maybe it's a shader problem, but I doubt that as the shaders all worked fine on your version of the fighter.

 

Hmm, give me a little more time to try some other things (Maybe apply the textures to the model in Max to see if it's a problem there before I'll send it to u.

 

-TiM

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Originally posted by 71M

Hmm, if there was an error in the skin file, that particular surface wouldn't appear at all. Maybe it's a shader problem, but I doubt that as the shaders all worked fine on your version of the fighter.

 

Hmm, give me a little more time to try some other things (Maybe apply the textures to the model in Max to see if it's a problem there before I'll send it to u.

 

-TiM

 

is there any errors showing up in the console after spawning the Interceptor, cause usually that will give a good indication if anything isnt sitting just right.

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Yes, the console is the first place I look for errors. There were none. :confused:

 

Anyway, the next time I compiled a GLM, that problem didn't show up again, which only means one thing.

 

It's finished!!!!!!!!! :D

 

tie_done.txt

 

Took long enough though... :rolleyes: Anyway, I wonder if Khan still wants this...

 

-TiM

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Actually, i'm thinking maybe we should use your's. I think your Interceptor looks better than mine. My only complaint is that there's no blasters on the tips of the wings on yours. Also, do you have damage tags on the vehicle. bolt_l_wingdamage, bolt_r_wingdamage, bolt_nosedamage, etc. ?

 

I don't know, i'll ask Khan next time I talk to him if wants to use yours or not.

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Great, thanks Manquesa. :)

I've already e-mailed him about it, but he hasn't responded. My guess (from also looking at his last login date here) is that he's on vacation at the moment.

 

Um, it does actually have gun barrels, but they're pretty basic (Cylinder aattached to a box kinda thing :p ) just the angle u see there is obscurring it.

 

And yes, thanks to the very good help from Khan, it has all of those necessary things: All necessary tags (Ie, the damage emitter ones, and bolt_trail, etc), explosion MD3s, correct surface hierarchy etc.

 

Hmm, I might do some touchups on it then... :)

 

-TiM

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Ah well, seeing as I'm going away for a week tomorrow, I doubt I'd get this newer version finished before asteroids is released.(But u never know). I realised my current Interceptor model is actually quite sloppy in terms of accuracy and detail, so I decided to see what else I could dowith it.

 

I went through all of my reference material with a fine tooth comb and managed to improve the mesh a bit by giving it more canon laser muzzles, more accuate joining braces and redoing the textures in some parts.

 

tie_cool.txt

 

The textures need some more work, but that's about it.

 

-TiM

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