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Vehicle spawning problems (surprise, surprise)


Lindsey

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Ok, I'm making a Deathstar surface level with ships and stuff for team ffa. The proble is, I've followed the instructions for respawning them, and nothing happens, I can get the ship the first time, but it never respawns. I type this in the settings for the vehicles: NPC_Type X-Wing

 

NPC_target X-wing

count -1

delay 5

dmg 25000

speed 512

classname NPC_Vehicle

 

also has the no_pilot_die and origin.

 

What is missing/why is it not working?

 

Also, some of my ships wrere facing the wrong way, I turned them around using the angle, and they started flying very jerky. The ones that were turned the other way flew fine.

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ok, still getting problems, now it says when the ship blows up "entitie used itself". Then, no respawn. I now have NPC_Type, NPC_targetname, and npc_target as tie-fighter, count as -1, delay as 5, dmg as 25000, no_pilot_die, speed as 512, classname as NPC_vehicle and the origin number in the options. I am doing something wrong, what tho?

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Did you read my tutorial on this? TUTORIAL

 

There is a big link at the top of the tutorial page that has a sample map and bsp for you to look at . . .

 

The reason it doesn't spawn into the map after you've added targetname is because it needs to be told to spawn. This is where the spawnscript comes in. You'll need behaved to make one (the one we released for jk2 works fine). It is really simple to do, look at the screenshot in my tutorial. I've seen some people saying to just "Make a big trigger all over the whole map and target all teh ships!!!" But that's just silly and evil, don't do it like that :)

 

Take off npc_targetname

 

BTW, the reason using a spawnscript is best is because it spawns the ships into the level before players join...If you do it the way with a big trigger, you have to wait for a player to join.

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  • 2 weeks later...

Why is an JO post in a JA forum?

 

The Jedi Outcast Mapping forum is a click back.

 

 

Now that I may have yur attention, why is it ppl get bumped off the server when too many ppl fly ships.

 

I dont see this happen on Kotor Flight School, why does it do this on my map?

 

Please enlighten me.

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This isn't a JO post, would be good if you actually read the first post which is all about spawning vehicles for his deathstar map!

 

JO was mentioned 2 posts above because the editing tools contain BehaveEd which can be used for JA....btw I highly recommend you just learn Icarus and use notepad, skip using BehaveEd entirely. Then all you need is the exe to compile it.

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Originally posted by WadeV1589

btw I highly recommend you just learn Icarus and use notepad, skip using BehaveEd entirely. Then all you need is the exe to compile it.

 

What a strange recommendation. Unless he gets the exe from somebody else, he still needs to get the tools to get the exe. And it seems to me that by using BehavEd one does learn ICARUS to a certain degree. The editor was created to spare some effort. I have used Notepad myself from time to time to edit scripts, especially with JA, since the animations are different, but I would hardly suggest abandoning BehavEd.

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ok, I've followed the tutorial, used behaved, but my ships still won't respawn.

-NPC_Vehicle Entity-

CLASSNAME NPC_Vehicle

Speed 512

dmg 25000

NPC_Target tie-fighter

count -1

npc_type tie-fighter

origin 1120 -2592 72

delay 5

showhealth 1

targetname tie-fighter

spawnflags 1

 

-worldspawn entity-

message got one there

classname worldspawn

spawnscript jsa_fllight

 

I've put the jsa_flight.icarus, jsa_flight.IBI and the jsa_flight.txt in the scripts folder of my pk3. Nadda.

Any help or suggestions would be great. (=

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