gotcha8903 Posted November 5, 2003 Share Posted November 5, 2003 The map I am working on has a hangar with an x-wing model. The problem is I need to clip the model and I can't get it as exact as I want it to be. I think what I need is a prefab, but there is nothing on this in Rich Diesal's tutorials. I got a prefab to load once with the load prefab opiton in the menu, but after having to set radiant back to its defaults it doesnt work anymore:(. Is there a proper way to do this? On a side note, I am having trouble with the textures on a "statue" model. It is the one with Ragnos holding a pole and the colors are black and white(supposed to be tan I think). Is there anything I can do about this? Also, so I'm not as annoying with noob questions on mapping, are there any tutorial sites that are completed and for JA? -thanks, Carter Link to comment Share on other sites More sharing options...
wedge2211 Posted November 5, 2003 Share Posted November 5, 2003 If you compile with q3map2, add the key/value spawnflags 2 to your md3. q3map2 will automatically clip the model, so it will be solid in-game. Link to comment Share on other sites More sharing options...
gotcha8903 Posted November 5, 2003 Author Share Posted November 5, 2003 where should I add the key to Link to comment Share on other sites More sharing options...
Lil Killa Posted November 5, 2003 Share Posted November 5, 2003 The model... Select the model and press n. Then add the stuff. Link to comment Share on other sites More sharing options...
gotcha8903 Posted November 6, 2003 Author Share Posted November 6, 2003 ok, thanks:) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.