keshire Posted November 21, 2003 Share Posted November 21, 2003 This is a staff stance. Because it is from the staff kata it blends in well with the current transitions. And Kensai has done these for his samuri stances mod. I don't know how well they blend because I just took a quick look at them. Link to comment Share on other sites More sharing options...
Dacks Posted November 22, 2003 Share Posted November 22, 2003 Ah, I now see what you meant with blending and picking out certain parts of a move. If possible, could you perhaps try an over the head 'Move forwards signal' ? (Perhaps the over the head greeting by Rosh is use-able) I'm asking this, 'cause I'd like to know how far you can change certain anims. Link to comment Share on other sites More sharing options...
keshire Posted November 22, 2003 Share Posted November 22, 2003 I beleive that is in a different gla file. And if I'm not mistaken MP can't import more than one gla for a model like sp can. Link to comment Share on other sites More sharing options...
keshire Posted November 22, 2003 Share Posted November 22, 2003 From Samuri Stances Mod: BOTH_SABERFAST_STANCE 10429 2 -1 20 BOTH_SABERSLOW_STANCE 9779 6 -1 20 BOTH_SABERDUAL_STANCE 13125 2 -1 20 BOTH_SABERSTAFF_STANCE 9794 27 -1 70 From my Alternate Animations Mod : BOTH_SABERSTAFF_STANCE 1042 10 -1 20 Kensai's Stances: Others I found looking, needs tweaking: ANY SINGLE 9948 6 -1 20 ANY SINGLE 17000 2 -1 20 ANY SINGLE 9993 2 -1 20 ANY SINGLE 9997 2 -1 20 ANY SINGLE 16627 2 -1 20// ANY SINGLE 16653 2 -1 20// ANY SINGLE 17247 2 -1 20// ANY SINGLE 17700 2 -1 20// ANY SINGLE 9633 2 -1 20// ANY SINGLE 18457 2 -1 20// interesting crouch position (below average quality) needs lots of tweaking including transition anims, but I like kinda like it. SABERDUAL_STANCE 7565 2 -1 20 would even make a good block anim SABERSTAFF_STANCE 1139 2 -1 20// Link to comment Share on other sites More sharing options...
razorace Posted November 23, 2003 Share Posted November 23, 2003 Originally posted by keshire I beleive that is in a different gla file. And if I'm not mistaken MP can't import more than one gla for a model like sp can. You can merge the files together but it will make your mod a huge download. Link to comment Share on other sites More sharing options...
keshire Posted November 25, 2003 Share Posted November 25, 2003 Originally posted by razorace You can merge the files together but it will make your mod a huge download. Which wouldn't be worth it for a taunt. Link to comment Share on other sites More sharing options...
Wudan Posted November 25, 2003 Share Posted November 25, 2003 It's possible to extract ONLY the sequence you want and merge it in, you just have to have the right tools for the job Link to comment Share on other sites More sharing options...
razorace Posted November 25, 2003 Share Posted November 25, 2003 Well, you'd have to either have a zip with the complete .gla or a fancy install program that would do all the merging automagically. Link to comment Share on other sites More sharing options...
Wudan Posted November 26, 2003 Share Posted November 26, 2003 Yes, new animations denotes a fancier setup (and a larger download, most likely), and it is something that mod creators need to be aware of. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 26, 2003 Share Posted November 26, 2003 Originally posted by Dacks If possible, could you perhaps try an over the head 'Move forwards signal' ? why not use TORSO_HANDSIGNAL3? Link to comment Share on other sites More sharing options...
razorace Posted November 26, 2003 Share Posted November 26, 2003 But that would be obvious! Link to comment Share on other sites More sharing options...
t3rr0r Posted November 26, 2003 Share Posted November 26, 2003 Originally posted by razorace But that would be obvious! of course, what was i thinking?! Link to comment Share on other sites More sharing options...
Teancum Posted December 11, 2003 Share Posted December 11, 2003 Originally posted by razorace You can merge the files together but it will make your mod a huge download. And just out of curiosity, how hard would that be. I have access to Max at college. I'd like to get some of JO's cutscene anims back into JA -- the only thing is, I fear if I combine the two, that server mods will create more emotes.... -- A simple bow or tuant before a duel is cool, but that's enough for me. Link to comment Share on other sites More sharing options...
razorace Posted December 11, 2003 Share Posted December 11, 2003 ASk created a program for just that purpose. It's floating around here somewhere. As for server mods messing with that, it's not going to happen. You'd have to have a client component for totally new animations to work and that's something that those people aren't willing to do. Link to comment Share on other sites More sharing options...
Teancum Posted December 12, 2003 Share Posted December 12, 2003 Well, I've combined the JO/JA animations, is there anyone that needs or wants them? Link to comment Share on other sites More sharing options...
razorace Posted December 12, 2003 Share Posted December 12, 2003 And it worked? I didn't think the skeleton structures were compatible. Link to comment Share on other sites More sharing options...
keshire Posted December 12, 2003 Share Posted December 12, 2003 They aren't. Well not the new animations. But they have it ignoring that. Or else the old models wouldn't work. There's several bones missing. Several Added, namely face stuff. There's one bone renamed. lhand to lhang Link to comment Share on other sites More sharing options...
Teancum Posted December 12, 2003 Share Posted December 12, 2003 Originally posted by razorace And it worked? I didn't think the skeleton structures were compatible. Not sure, but I recorded in a text file all of the additions, and the .gla compiled, so if anyone wants to take it for a test run, be my guest. Link to comment Share on other sites More sharing options...
Wudan Posted December 13, 2003 Share Posted December 13, 2003 I can't imagine it'd be very pretty ... Link to comment Share on other sites More sharing options...
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