Prime Posted December 22, 2003 Share Posted December 22, 2003 Even if we could figure out how to get textures in and out of the game, that would allow you to do a lot... Link to comment Share on other sites More sharing options...
Lord Chimaera Posted December 28, 2003 Share Posted December 28, 2003 In your game dir edit swkotor.ini and under [Game Options] add EnableCheats=1 then when playing press ' to bring down console and enter any of these cheats below (the console will be at the upper left of the screen): (number) = eg. 10 up to 999 heal setcomputeruse (number) setdemolitions (number) setstealth (number) setawareness (number) setpersuade (number) setrepair (number) setsecurity (number) setstrength (number) setdexterity (number) setconstitution (number) setintelligence (number) setwisdom (number) setcharisma (number) settreatinjury (number) addexp (number) turbo invulnerability restartminigame bright addlightside (number) adddarkside (number) revealmap givecredits (number) giveitem (item name) givemed giverepair givecomspikes givesitharmour (number) warp infiniteuses whereami addlevel (number) dancedancemalak masks g_i_mask01 - Light-scan Visor g_i_mask02 - Motion Detection Goggles g_i_mask03 - Bothan Perception Visor g_i_mask04 - Verpine Ocular Enhancer g_i_mask05 - Bothan Sensory Visor g_i_mask06 - Vacuum Mask g_i_mask07 - Sonic Nullifiers g_i_mask08 - Aural Amplifier g_i_mask09 - Advanced Aural Amplifier g_i_mask10 - Neural Band g_i_mask11 - verpine Headband g_i_mask12 - Breath Mask g_i_mask13 - Teta's Royal Band g_i_mask14 - Sith Mask g_i_mask15 - Stabilizer Mask g_i_mask16 - Interface Band g_i_mask17 - Demolitions Sensor g_i_mask18 - Combat Sensor g_i_mask19 - Stealth Field Enhancer g_i_mask20 - Stealth Field Reinforcement g_i_mask21 - Interface Visor g_i_mask22 - Circlet of Saresh g_i_mask23 - Pistol Targeting Optics g_i_mask24 - Heavy Targeting Optics g1_i_mask01 - Advanced Bio Mask g1_i_mask02 - Medical Interface Visor g1_i_mask03 - Advanced Agent Visor Implants g_i_implant101 - Cardio Package g_i_implant102 - Response Package g_i_implant103 - Memory Package g_i_implant104 - Done g_i_implant201 - Biotech Package g_i_implant202 - Retinal Combat Implant g_i_implant203 - Nerve Enhancement Package g_i_implant204 - The Party Selection Screen Available g_i_implant301 - Bavakar Cardio Package g_i_implant302 - Bavakar Reflex Enhancement Package g_i_implant303 - Bavakar Memory Chip g_i_implant304 - Bio-Antidote Package g_i_implant305 - Cardio Power System g_i_implant306 - Gordulan Reaction System g_i_implant307 - Navaradon Regenerator g_i_implant308 - Sith Regenerator g_i_implant309 - Beemon Package g_i_implant310 - Cyber Reaction System g1_i_implant301 - Advanced Senseory Implant g1_i_implant302 - Advanced Bio-Stabilizer Implant g1_i_implant303 - Advanced Combat Implant g1_i_implant304 - Advanced Alacrity Gauntlets g_i_gauntlet01 - Strength Gauntlet g_i_gauntlet02 - Eriadu Strength Gauntlets g_i_gauntlet03 - Sith Power Gauntlets g_i_gauntlet04 - Stabilizer Gauntlets g_i_gauntlet05 - Bothan Machinist Gloves g_i_gauntlet06 - Verpine Bond Gauntlets g_i_gauntlet07 - Dominator Gauntlets g_i_gauntlet08 - Karaken Gauntlets g_i_gauntlet09 - Infilitrator Gloves g1_i_gauntlet01 - Advanced Stabilizer Gloves Belts g_i_belt001 - Cardio Regulator g_i_belt002 - Verpine Cardio Regulator g_i_belt003 - Adrenaline Amplifier g_i_belt004 - Advanced Adrenaline Amplifier g_i_belt005 - Nerve Amplifying Belt g_i_belt006 - Sound Dampening Stealth Unit g_i_belt007 - Advanced Stealth Unit g_i_belt008 - Eriadu Stealth Unit g_i_belt009 - Calrissian's Utility Belt g_i_belt010 - Stealth Field Generator g_i_belt011 - Adrenaline Stimulator g_i_belt012 - CNS Strength Enhancer g_i_belt013 - Electrical Capacitance Charge g_i_belt014 - Thermal Shield Generator Saber crystals g_w_sbrcrstl01 - Rubat Crystal g_w_sbrcrstl02 - Damind Crystal g_w_sbrcrstl03 - Eralam Crystal g_w_sbrcrstl04 - Sapith Crystal g_w_sbrcrstl05 - Nextor Crystal g_w_sbrcrstl06 - Opila Crstal g_w_sbrcrstl07 - Jenruax Crystal g_w_sbrcrstl08 - Phond Crystal g_w_sbrcrstl09 - Luxum Crystal g_w_sbrcrstl10 - Firkrann Crystal g_w_sbrcrstl11 - Bondar Crystal g_w_sbrcrstl12 - Sigil Crystal g_w_sbrcrstl13 - Upari Crstal g_w_sbrcrstl14 - Blue Crystal g_w_sbrcrstl15 - Yellow Crystal g_w_sbrcrstl16 - Green Crstal g_w_sbrcrstl17 - Violet Crystal g_w_sbrcrstl18 - Red Crystal g_w_sbrcrstl19 - Solari Crystal g1_w_sbrcrstl20 - Heart of the Guardian g1_w_sbrcrstl21 - Mantle of the Force tat18_dragonprl - Krayt Dragon Pearl kas25_wookcrysta - Rough-cut Upari Amulet Light Sabers g_w_lghtsbr01 - Blue g_w_lghtsbr02 - Red g_w_lghtsbr03 - Green g_w_lghtsbr04 - Yellow g_w_lghtsbr05 - Purple g_w_lghtsbr06 - Darth Malak's light saber g1_w_lghtsbr01 - Guardian of the Force g1_w_lghtsbr02 - Mantle of the Force Short Lightsabers g_w_shortsbr01 - Blue g_w_shortsbr02 - Red g_w_shortsbr03 - Green g_w_shortsbr04 - Yellow g_w_shortsbr05 - Purple g1_w_shortsbr01 - Guardian of the Force g1_w_shortsbr02 - Mantle of the Force Double Lightsabers g_w_dblsbr001 - Blue g_w_dblsbr002 - Red g_w_dblsbr003 - Green g_w_dblsbr004 - Yellow g_w_dblsbr005 - Purple g_w_dblsbr006 - Bastila's Lightsaber g1_w_dblsbr001 - Guardian of the Force g1_w_dblsbr002 - Mantle of the Force Upgrade items g_i_upgrade001 – scope g_i_upgrade002 – improved energy cell g_i_upgrade003 – beam splitter g_i_upgrade004 – hair trigger g_i_upgrade005 – armour reinforcement g_i_upgrade006 – mesh underlay g_i_upgrade007 – vibration cell g_i_upgrade008 – durasteel bonding alloy g_i_upgrade009 – energy projector Long Swords g_w_lngswrd01 - Long Sword g_w_lngswrd02 - Krath War Blade g_w_lngswrd03 - Naga Sadow's Poison Blade Short Swords g_w_shortswrd01 - Short Sword g_w_shortswrd02 - Massassi Brand g_w_shortswrd03 - Teta's Blade Vibro Swords g_w_vbroswrd01 - VibroSword g_w_vbroswrd02 - Krath Dire Sword g_w_vbroswrd03 - Sith Tremor Sword g_w_vbroswrd04 - Echani Foil g_w_vbroswrd05 - Bacca's Ceremonial Blade g_w_vbroswrd06 - Bacca's Ceremonial Blade g_w_vbroswrd07 - Bacca's Ceremonial Blade g_w_vbroswrd08 - Bacca's Ceremonial Blade Blaster Pistols g_w_blstrpstl001 - Blaster Pistol g_w_blstrpstl002 - Mandalorian Blaster g_w_blstrpstl003 - Arkanian Pistol g_w_blstrpstl004 - Zabrak Blaster Pistol g_w_blstrpstl005 - Bendak's Blaster g_w_blstrpstl006 - Bendak's Blaster g_w_blstrpstl007 - Bendak's Blaster g_w_blstrpstl008 - Bendak's Blaster g_w_blstrpstl009 - Bendak's Blaster g_w_blstrpstl010 - Carth’s Blaster g_w_blstrpstl020 - Insta-Kill Pistol Heavy blasters g_w_hvyblstr01 – Heavy blaster g_w_hvyblstr02 – Arkainian heavy pistol g_w_hvyblstr03 – Zabrak Testal Mark 3 g_w_hvyblstr04 – Mandalorian Heavy pistol g_w_hvyblstr05 – Cassus Fetts Heavy pistol g_w_hvyblstr06 – Cassus Fetts Heavy pistol g_w_hvyblstr07 – Cassus Fetts Heavy pistol g_w_hvyblstr08 – Cassus Fetts Heavy pistol g_w_hvyblstr09 – Cassus Fetts Heavy pistol Ion Blasters g_w_ionblstr01 - Ion Blaster g_w_ionblstr02 - Verpine Prototype Ion Blaster Disruptor Pistols g_w_dsrptpstl001 - Disruptor Pistol g_w_dsrptpstl002 - Mandalorian Ripper Blaster Carbines g_w_blstrcrbn001 - Blaster Carbine g_w_blstrcrbn002 - Sith Assault Gun g_w_blstrcrbn003 - Cinnagar Carbine g_w_blstrcrbn004 - Jurgan Kalta's Carbine g_w_blstrcrbn005 - Jamoh Hogra's Carbine g_w_blstrcrbn006 - Jamoh Hogra's Carbine Ion Rifle g_w_ionrfl01 – Ion Rifle g_w_ionrfl02 – Bothan Droid disruptor g_w_ionrfl03 – Verpine Droid disruptor g1_w_ionrfl01 – Baragwin Ion X Blaster Rifle g_w_blstrrfl001 – Blaster rifle g_w_blstrrfl002 – Sith sniper rifle g_w_blstrrfl003 – Mandalorian assault rifle g_w_blstrrfl004 – Zabrak Battle Cannon g_w_blstrrfl005 – Jurgan Kulta Assault rifle g_w_blstrrfl006 – Jurgan Kulta Assault rifle g_w_blstrrfl007 – Jurgan Kulta Assault rifle g_w_blstrrfl008 – Jurgan Kulta Assault rifle g_w_blstrrfl009 – Jurgan Kulta Assault rifle Disruptor Rifles g_w_dsrptrfl001 - Disruptor Rifle g_w_dsrptrfl002 - Zabrak Disruptor Rifle g1_w_dsrptrfl001 - Baragwin Disruptor-X Weapon Repeating Blasters g_w_rptnblstr01 - Light Repeating Blaster g_w_rptnblstr02 - Medium Repeating Blaster g_w_rptnblstr03 - Blaster Cannon g1_w_rptnblstr01 - Baragwin ASsault Gun Heavy Repeating Blaster g_w_hvrptbltr01 - Heavy Repeating Blaster g_w_hvrptbltr02 - Mandalorian Heavy Repeater g1_w_hvrptbltr01 - Baragwin Heavy Repeating Blaster g_w_hvrptbltr002 - Ordo's Repeating Blaster Bowcasters: g_w_bowcstr001 - Bowcaster g_w_bowcstr002 - Chuundar's Bowcaster g_w_bowcstr003 - Zaalbar's Bowcaster Cloths g_a_clothes01 - Clothing g_a_clothes02 - Clothing Variant 2 g_a_clothes03 - Clothing Variant 3 g_a_clothes04 - Clothing Variant 4 g_a_clothes05 - Clothing Variant 5 g_a_clothes06 - Clothing Variant 6 g_a_clothes07 - Clothing Variant 1 g_a_clothes08 - Clothing Variant 7 g_a_clothes09 - Clothing Variant 8 g_a_jedirobe01 - Jedi Robe (Brown) g_a_jedirobe02 - Dark Jedi Robe (Grey) g_a_jedirobe03 - Jedi Robe (Red) g_a_jedirobe04 - Jedi Robe (Blue) g_a_jedirobe05 - Dark Jedi Robe (Blue) g_a_jedirobe06 - Qel-Droma Robes g_a_kghtrobe01 - Jedi Knight Robe (Brown) g_a_kghtrobe02 - Dark Jedi Knight Robe (Grey) g_a_kghtrobe03 - Jedi Knight Robe (Red) g_a_kghtrobe04 - Jedi Knight Robe (Blue) g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue) g_a_mstrrobe01 - Jedi Master Robe #1 (Brown) g_a_mstrrobe02 - Dark Jedi Master Robe (Black) g_a_mstrrobe03 - Jedi Master Robe (Red) g_a_mstrrobe04 - Jedi Master Robe (Blue) g_a_mstrrobe05 - Dark Jedi Master Robe (Blue) g_a_mstrrobe06 - Darth Revan's Robes (Dark side only) g_a_mstrrobe07 - Star Forge Robes (Light Side Only) g_a_class4001 - Combat Suit g_a_class4002 - Zabrak Combat Suit g_a_class4003 - Echani Light Armor g_a_class4004 - Cinnagar Weave Armor g_a_class4005 - Massassi Ceremonial Armor g_a_class4006 - Darth Bandon's Fiber Armor g_a_class4007 - Darth Bandon's Fiber Armor (Defense 7) g_a_class4008 - Darth Bandon's Fiber Armor (Defense 7, Immunity: Mind-Affecting) g_a_class4009 - Echani Fiber Armor g_a_class5001 - Heavy Combat Suit g_a_class5002 - Bonadan Alloy Heavy Suit g_a_class5003 - Zabrak Battle Armor g_a_class5004 - Zabrak Field Armor g_a_class5005 - Reinforced Fiber Armor g_a_class5006 - Ulic Qel Droma's Mesh Suit g_a_class5007 - Eriadu Prototype Armor (Defense 6) g_a_class5008 - Eriadu Prototype Armor (Defense 9) g_a_class5009 - Eriadu Prototype Armor (Defense 9, 30 sv Cold, Immunity: Mind-Affecting) g_a_class5010 - Republic Mod Armor g_a_class6001 - Military Suit g_a_class6002 - Echani Battle Armor g_a_class6003 - Cinnagar War Suit g_a_class6004 - Verpine Fiber Mesh g_a_class6005 - Arkanian Bond Armor g_a_class6006 - Exar Kun's Light Battle Suit g_a_class6007 - Davik's War Suit (Defense g_a_class6008 - Davik's War Suit (Defense 10) g_a_class6009 - Davik's War Suit (Defense 10, 20 vs Cold/Fire, Immunity: Mind-Affecting) g1_a_class6001 - Environmental Bastion Armor g_a_class7001 - Light Battle Armor g_a_class7002 - Bronzium Light Battle Armor g_a_class7003 - Powered Light Battle Armor g_a_class7004 - Krath Heavy Armor g_a_class7005 - Krath Holy Battle Suit g_a_class7006 - Jamoh Hogra's Battle Armor g_a_class8001 - Battle Armor g_a_class8002 - Powered Battle Armor g_a_class8003 - Cinnagar Plate Armor g_a_class8004 - Mandalorian Armor g_a_class8005 - Calo Nord's Armor (Defense 9, 10 sv vs all) g_a_class8006 - Calo Nord's Armor (Defense 12, 25 sv all, Immunity: Critical hits) g_a_class8007 - Calo Nord's Armor (Defense 12, 25 sv all, Immunity: Critical hits & Mind Affecting) g_a_class8008 - blank g_a_class8009 - Verpine Zal Alloy Mesh g_a_class9001 - Heavy Battle Armor g_a_class9002 - Durasteel Heavy Armor g_a_class9003 - Mandalorian Battle Armor g_a_class9004 - Mandalorian Heavy Armor g_a_class9005 - Jurgan Kalta's Power Suit g_a_class9006 - Jurgan Kalta's Power Suit (Defense 13) g_a_class9007 - Jurgan Kalta's Power Suit (Defense 13, 30 vs Cold/Fire, Immunity: Mind-affecting) g_a_class9010 - Mandalorian Assault Armor g1_a_class5001 - exoskeleton g1_a_class8001 - heavy exoskeleton GenoHaradan Items: geno_armor - GenoHaradan Mesh Armor geno_blade - GenoHaradan Poison Blade geno_blaster - GenoHaradan Blaster geno_datapad - Datapad to access GenoHaradan quest geno_gloves - GenHaradan Power Gloves geno_stealth - GenoHaradan Stealth Unit geno_Visor - GenoHaradan Visor Quarterstaffs: g_w_qtrstaff01 - Quarterstaff g_w_qtrstaff02 - Massassi Battle Staff g_w_qtrstaff03 - Raito's Gadaffii Shields: g_i_frarmbnds01 - Energy Shield g_i_frarmbnds02 - Sith Energy Shield g_i_frarmbnds03 - Arkanian Energy Shield g_i_frarmbnds04 - Echani Shield g_i_frarmbnds05 - Mandalorian Melee Shield g_i_frarmbnds06 - Mandalorian Power Shield g_i_frarmbnds07 - Echani Dueling Shield g_i_frarmbnds08 - Yusanis' Dueling Shield g_i_frarmbnds09 - Verpine Prototype Shield Droid Items: g_i_drdrepeqp001 - Repair Kit g_i_drdrepeqp002 - Advanced Repair Kit g_i_drdrepeqp003 - Construction Kit Droid Armor: g_i_drdhvplat001 - Droid Heavy Plating Type 1 g_i_drdhvplat002 - Droid Heavy Plating Type 2 g_i_drdhvplat003 - Droid Heavy Plating Type 3 g_i_drdltplat001 - Droid Light Plating Type 1 g_i_drdltplat002 - Droid Light Plating Type 2 g_i_drdltplat003 - Droid Light Plating Type 3 g_i_drdmdplat001 - Droid Medium Plating Type 1 g_i_drdmdplat002 - Droid Medium Plating Type 2 g_i_drdmdplat003 - Droid Medium Plating Type 3 g1_i_drdhvplat01 - Composite Heavy Plating Droid Shields: g_i_drdshld001 - Energy Shield Level 1 g_i_drdshld002 - Energy Shield Level 2 g_i_drdshld003 - Energy Shield Level 3 g_i_drdshld005 - Environment Shield Level 1 g_i_drdshld006 - Environment Shield Level 2 g_i_drdshld007 - Environment Shield Level 3 Droid Probes: g_i_drdcomspk001 - Computer Probe g_i_drdcomspk002 - Universal Computer Interface g_i_drdcomspk003 - Advanced Computer Tool g_i_drdmtnsen001 - Droid Motion Sensors Type 1 g_i_drdmtnsen002 - Droid Motion Sensors Type 2 g_i_drdmtnsen003 - Droid Motion Sensors Type 3 g_i_drdsecspk001 - Security Interface Tool g_i_drdsecspk002 - Security Domination Interface g_i_drdsecspk003 - Security Decryption Interface g_i_drdsncsen001 - Droid Sonic Sensors Type 1 g_i_drdsncsen002 - Droid Sonic Sensors Type 2 g_i_drdsncsen003 - Droid Sonic Sensors Type 3 g_i_drdsrcscp001 - Droid Search Scope Type 1 g_i_drdsrcscp002 - Droid Search Scope Type 2 g_i_drdsrcscp003 - Droid Search Scope Type 3 g_i_drdtrgcom001 - Basic Targeting Computer g_i_drdtrgcom002 - Advanced Targeting Computer g_i_drdtrgcom003 - Superior Targeting Computer g_i_drdtrgcom004 - Sensor Probe g_i_drdtrgcom005 - Verpine Demolitions Probe g_i_drdtrgcom006 - Bothan Demolitions Probe g1_i_drdcomspk01 - Advanced Droid Interface Droid Arm Weapons: g_i_drdutldev001 - Stun Ray g_i_drdutldev002 - Advanced Stun Ray g_i_drdutldev003 - Shield Disruptor g_i_drdutldev004 - Advanced Shield Disruptor g_i_drdutldev005 - Oil Slick g_i_drdutldev006 - Flame Thrower g_i_drdutldev007 - Advanced Flame Thrower g_i_drdutldev008 - Carbonite Projector g_i_drdutldev009 - Carbonite Projector Mark II g_i_drdutldev010 - Gravity Generator g_i_drdutldev011 - Advanced Gravity Generator g1_i_drdshld001 - Baragwin Droid Shield g1_i_drdutldev01 - Baragwin Flame Thrower g1_i_drdutldev02 - Baragwin Stun Ray g1_i_drdutldev03 - Baragwin Shield Disruptor Grenades: g_w_adhsvgren001 - Adhesive Grenade g_w_cryobgren001 - CryoBan Grenade g_w_firegren001 - Plasma Grenade g_w_fraggren01 - Frag Grenade g_w_iongren01 - Ion Grenade g_w_poisngren01 - Poison Grenade g_w_sonicgren01 - Sonic Grenade g_w_stungren01 - Concussion Grenade g_w_thermldet01 - Thermal Detonator Stimulants: g_i_adrnaline001 - Adrenal Strength g_i_adrnaline002 - Adrenal Alacrity g_i_adrnaline003 - Adrenal Stamina g_i_adrnaline004 - Hyper-Adrenal Strength g_i_adrnaline005 - Hyper-Adrenal Alacrity g_i_adrnaline006 - Hyper-Adrenal Stamina Medical Items: g_i_medeqpmnt01 - Medpac g_i_medeqpmnt02 - Advanced Medpac g_i_medeqpmnt03 - Life Support Pack g_i_medeqpmnt04 - Antidote Kit g_i_medeqpmnt05 - Antibiotic Kit g_i_medeqpmnt06 - Advanced Medpac g_i_medeqpmnt07 - Life Support Pack g_i_medeqpmnt08 - Squad Recovery Stim Mines: g_i_trapkit001 - Minor Flash Mine g_i_trapkit002 - Average Flash Mine g_i_trapkit003 - Deadly Flash Mine g_i_trapkit004 - Minor Frag Mine g_i_trapkit005 - Average Frag Mine g_i_trapkit006 - Deadly Frag Mine g_i_trapkit007 - Minor Plasma Mine g_i_trapkit008 - Average Plasma Mine g_i_trapkit009 - Deadly Plasma Mine g_i_trapkit010 - Minor Gas Mine g_i_trapkit011 - Average Gas Mine g_i_trapkit012 - Deadly Gas Mine Vibro Double-Swords: g_w_vbrdblswd01 - Vibro Double-Blade g_w_vbrdblswd02 - Sith War Sword g_w_vbrdblswd03 - Echani Double-Brand g_w_vbrdblswd04 - Yusanis' Brand g_w_vbrdblswd05 - Yusanis' Brand g_w_vbrdblswd06 - Yusanis' Brand g_w_vbrdblswd07 - Yusanis' Brand Vibroblades: g_w_vbroshort01 - Vibroblade g_w_vbroshort02 - Krath Blood Blade g_w_vbroshort03 - Echani Vibroblade g_w_vbroshort04 - Sanasiki's Blade g_w_vbroshort05 - Sanasiki's Blade g_w_vbroshort06 - Sanasiki's Blade g_w_vbroshort07 - Sanasiki's Blade g_w_vbroshort08 - Mission's Vibroblade g_w_vbroshort09 - Prototype Vibroblade Misc. War Weapons: g_w_waraxe001 - Gamorrean BattleAxe g_w_warblade001 - Wookie Warblade Misc. Items: ptar_rakghoulser ptar_sbpasscrd ptar_sitharmor tat17_sandperdis g_i_gizkapois001 - Gizka Poison tar03_brejikglove - Brejik's Gloves tar03_brejikband - Brejik's Arm Band tar03_brejikbelt - Brejik’s Belt kor38a_gauntlet - Marko Ragnos' Gauntlets kor38b_mask - Tulak Hord's Mask Pazaak Decks: g_i_pazdeck - Pazaak Deck g_i_pazsidebd001 - Pazaak Side Deck Pazaak Cards: g_i_pazcard_001 - Pazaak Card +1 g_i_pazcard_002 - Pazaak Card +2 g_i_pazcard_003 - Pazaak Card +3 g_i_pazcard_004 - Pazaak Card +4 g_i_pazcard_005 - Pazaak Card +5 g_i_pazcard_006 - Pazaak Card +6 g_i_pazcard_007 - Pazaak Card -1 g_i_pazcard_008 - Pazaak Card -2 g_i_pazcard_009 - Pazaak Card -3 g_i_pazcard_010 - Pazaak Card -4 g_i_pazcard_011 - Pazaak Card -5 g_i_pazcard_012 - Pazaak Card -6 g_i_pazcard_013 - Pazaak Card +/-1 g_i_pazcard_014 - Pazaak Card +/-2 g_i_pazcard_015 - Pazaak Card +/-3 g_i_pazcard_016 - Pazaak Card +/-4 g_i_pazcard_017 - Pazaak Card +/-5 g_i_pazcard_018 - Pazaak Card +/-6 Credits: g_i_credits001 - 5 credit stack g_i_credits002 - 10 credit stack g_i_credits003 - 25 credit stack g_i_credits004 - 50 credit stack g_i_credits005 - 100 credit stack g_i_credits006 - 200 credit stack g_i_credits007 - 300 credit stack g_i_credits008 - 400 credit stack g_i_credits009 - 500 credit stack g_i_credits010 - 1000 credit stack g_i_credits011 - 2000 credit stack g_i_credits012 - 3000 credit stack g_i_credits013 - 4000 credit stack g_i_credits014 - 5000 credit stack Star Wars: Knights of the Old Republic Warp Guide (PC) Ebon Hawk ebo_m12aa Bridge ebo_m46ab Mystery Box Endar Spire end_m01aa Command Module end_m01ab Starboard Section Dantooine danm13 Jedi Enclave danm14aa Courtyard danm14ab Matale Grounds danm14ac Grove danm14ad Sandral Grounds danm14ae Crystal Caves danm15 Ruins danm16 Sandral Estate Kashyyyk kas_m22aa Czerka Landing Port kas_m22ab The Great Walkway kas_m23aa Village of Rwookrrorro kas_m23ab Worrwill's Home kas_m23ac Worrroznor's Home kas_m23ad Chieftain's Hall kas_m24aa Upper Shadowlands kas_m25aa Lower Shadowlands Korriban korr_m33aa Dreshdae korr_m33ab Sith Academy Entrance korr_m34aa Shyrack Caves korr_m35aa Sith Academy Entrance korr_m36aa Valley of Dark Lords korr_m37aa Tomb of Ajunta Pall korr_m38aa Tomb of Marka Ragnos korr_m38ab Tomb of Tulak Hord korr_m39aa Tomb of Naga Sadow Leviathan lev_m40aa Prison Block lev_m40ab Command Deck lev_m40ac Hangar lev_m40ad Bridge Yavin Station liv_m99aa Yavin Station Manaan manm26aa Ahto West manm26ab Ahto East manm26ac West Central manm26ad Docking Bay manm26ae East Central manm27aa Sith Base manm28aa Hrakert Station manm28ab Sea Floot manm28ac Kolto Control manm28ad Hrakert Rift Star Forge sta_m45aa Deck 1 sta_m45ab Deck 2 sta_m45ac Deck 3 sta_m45ad Deck 4 Taris tar_m02aa South Apartments tar_m02ab Upper City North tar_m02ac Upper City South tar_m02ad North Apartments tar_m02ae Upper City Cantina tar_m02af Hideout tar_m03aa Lower City tar_m03ab Lower City Apartments tar_m03ad Lower City Apartments tar_m03ae Javyar's Cantina tar_m03af Swoop Platform tar_m04aa Undercity tar_m05aa Lower Sewers tar_m05ab Upper Sewers tar_m08aa Davik's Estate tar_m09aa Sith Base tar_m09ab Sith Base tar_m10aa Black Vulkar Base tar_m10ab Black Vulkar Base tar_m10ac Black Vulkar Base tar_m11aa Hidden Bek Base tar_m11ab Hidden Bek Base Tatooine tat_m17aa Anchorhead tat_m17ab Docking Bay tat_m17ac Droid Shop tat_m17ad Hunting Lodge tat_m17ae Swoop Registration tat_m17af Cantina tat_m17ag Czerka Office tat_m18aa Dune Sea tat_m18ab Sand People Territory tat_m18ac Eastern Dune Sea tat_m20aa Sand People Enclave Unknown World unk_m41aa Central Beach unk_m41ab South Beach unk_m41ac North Beach unk_m41ad Temple Exterior unk_m42aa Elder Settlement unk_m43aa Rakatan Settlement unk_m44aa Temple Main Floor unk_m44ab Temple Catacombs Mini Games M12ab Turret tar_m03mg Taris Swoop Race tat_m17mg Tantooine Swoop Race manm26mg Manaan Swoop Race Cut Scenes STUNT_00 Taris Dream STUNT_03a Malak orders Taris' destruction STUNT_06 Wipe this pathetic planet from the face of the galaxy STUNT_07 Escape from Taris STUNT_12 Calo Nord's bounty STUNT_14 Darth Bandon's new assignment STUNT_16 Caught in a tractor beam STUNT_18 Bastila's torture STUNT_19 Malak's new apprentice STUNT_31b Revan revealed STUNT_34 The Star Forge STUNT_35 Crash landing STUNT_42 Carth to Admiral Dodanna STUNT_44 Bastila to Adminal Dodanna STUNT_50a A break in the Sith formation! STUNT_51a The tide of battle turns STUNT_54a There is no escape for us now STUNT_55a All hail Revan STUNT_56a The Star Forge is destroyed STUNT_57 Saviors of the Republic Link to comment Share on other sites More sharing options...
Lord Chimaera Posted December 28, 2003 Share Posted December 28, 2003 Ok, here's a "tutorial" in hex-editing your savegame. Note, this is only one of the many ways of doing it, and I'm sure there's a simpler way to go about it, but I did it in a trial and error fashion. I'll post the process I went about here (except the parts that failed, obviously). First of all, you need a hex editor. Personally I use a dirt-old DOS hex editor just because I've used it for many years, but you should probably get a newer one, like Hex Workshop or whatever. NOTE: If you are already a Jedi and only want more Force Powers, skip the class changing thing listed below, and only reset your character's Jedi class level to 1. BEFORE choosing a Jedi class by talking to Master Dorak, use the cheat codes to give your character a total of 210,000 XP. Standing in front of Master Dorak right now, ready to choose your Jedi class, would be very practical. Auto level up to level 20. Save the game in two different slots, in case you mess up something. Open your Savegame.sav file with the hex editor. If you have 210,000 exp (which you should), search for the number "50 34 03". After finding it, count 240 spaces to the right to find your character's level. You're level 20 now, so it will say 14 here. Change this to 01. Count 12 spaces to the left. This is your character's class. This will say 00 for soldier, 01 for scout and 02 for scoundrel. Just keep a note of it, we'll change it later. Reload the game. You'll be level 1 again. Talk to Master Dorak and choose your Jedi Class. You'll be a level 1 soldier, scout or scoundrel, and level 1 Jedi of your chosen class. Save the game in the two slots again, DO NOT LEVEL UP YET! Edit the game, search for the experience value. Count 252 spaces to the right to find your Jedi class. 03 for Guardian, 04 for Counsular and 05 for sentinel. Now. Let's say you started the game as a soldier. Then change this Jedi Class value to scout. Count 12 spaces to the right to find the level, set this to 0. Yes, 0, not 1. Save changes and reload game. Auto level up to 20, save and edit the game again. Change class to Scoundrel and level to 0. Reload game, auto level up again and save the game in the two slots. Repeat this process for all the Jedi classes too, setting the class to one of them and the level to 0. This will give you all the innate feats that start at level 1. When you have done all that, set the Jedi Class back to the one you want to play the game with and the level to 1. Yes, 1, not 0 anymore. Level up manually now, choosing any feats the computer has skipped. If you notice that you are missing some class specific feats (like heavy weapons focus for a soldier), simply set the appropriate class and manually level up and pick them. Choose the Force Powers you like. When you have done all the levels, save and edit the game to set the Jedi level to back to 1. Not 0 because that might remove the force powers you already have gotten. Besides, 1 will suffice because you have all the innate feats already. Manually level up and choose new Force powers again, and repeat as many times as you need to get them all. Voilà! P.S. (this is not my own work) Link to comment Share on other sites More sharing options...
Lil' Jawa Posted December 28, 2003 Share Posted December 28, 2003 Was that really neccesary? I mean it's not like ppl can't find list themselves, an url would suffice, besides this is a mod thread not cheat(and that which you describe above is obviously just cheating and ruining the game experience).. Link to comment Share on other sites More sharing options...
Lord Chimaera Posted December 28, 2003 Share Posted December 28, 2003 1) most of these lists on the net are incomplete, that's why I've compiled this one so to make it more easier. 2) if you 're using cheats the first time you play the game then yes you 'll most likely ruin the overal game expierence, but after you've played it for say two or more times a little varation doesn't hurt I 'd bloody well say. I mean, it is quite fun to have your Darth Revan's robe from Dantooine on instead of the last two meters before the game is over right? Link to comment Share on other sites More sharing options...
eidospsogos Posted December 28, 2003 Share Posted December 28, 2003 there is a complete list of all items found at gamefaqs.com under the title of consoles cheats/codes. it's been up for at least a month. so i would say no, the huge list above was not really needed. it might have been best to add it to the PC version cheat codes thread already started in this very forum. there is also a topic in this forum called savegame hex-editing guide that covers the hex-editing post as well. the info in it also comes from gamefaqs. Link to comment Share on other sites More sharing options...
Celladur Posted December 29, 2003 Share Posted December 29, 2003 WOW, I've just looked through the .bif files with NWN explorer. Those files have been made specially by bioware to be unmodable. I looked at the texture files and those textures have definately been screwed with. Link to comment Share on other sites More sharing options...
Phelon Posted December 29, 2003 Share Posted December 29, 2003 I do not totally comply with you, Celladur. As far as it goes, if a file exists, it is moddable, given the right tools (even if that tool has to be a Hex-Editor). I've been messing around primarily with the ERF-Files (see TexturePacks Directory) and their content. ERFs seem to have been virutally unchanged since NWN, only in minor ways, so it was really easy to make a custom tool to extract the interior files and be able to compile them back to an ERF. Not really a challenge, though it took me a damn day. Now I'm messing around with the texture files, mostly those insinde "swpc_tex_gui.erf". They puzzle me a little bit at the moment, especially given diffrent filesizes in the same video mode (namely 800x600), but I'm still making progress. Hopefully I can uncover the exact structure of those files soon, my tries so far uncovered some usable info, but not really enough to start messing around with textures. I'm working on it though. In for the 4th day or so... Somebody wanna pool their efforts with me, so we can figure out this stuff faster? Link to comment Share on other sites More sharing options...
Celladur Posted December 29, 2003 Share Posted December 29, 2003 I didn't say it couldn't be modded, I said I think it was mad so it's extremely difficult to mod. Link to comment Share on other sites More sharing options...
Phelon Posted December 29, 2003 Share Posted December 29, 2003 It might be true when it comes to the code-parts, as compiled code or encrypted stuff is always very hard to figure out. But textures will be fairly easy in my opinion, once we get aware of the exact structure. At least those not on models. I guess only time will tell. Link to comment Share on other sites More sharing options...
Lil' Jawa Posted December 30, 2003 Share Posted December 30, 2003 The reason to why many of the file formats seen in KOTOR bifs are not possible to mod yet are because they are new, or enhanced versions of already existing formats found in NWN among others. Of course they have to be, just look at KOTOR - does it look anything like NWN to you? Either way, we are just beginning to unwrap KOTOR and finding out what we can do with it, I doubt Bioware made any deliberate changes to make it more difficult for us to mod(that just isn't how a corporate game developer works) although it might seem so at times when you can't get your latest mod to function or that script to run etc Difficult to mod? at least we have some foundation of tools we can build upon, many games come completely unsupported and unknown from start with no previous titles of a similar engine which you can use as reference, in fact i'd say we are lucky being able to use some of the NWN tools to make our mods. When I first sat down and decided to make a working script modification to the game, it took me several aggrivating days until I got it figured out and working(at one time I stopped trying because I figured it was impossible, too different), you wouldn't believe what I try in between before I puzzled out how to do this and that..lucky thing it was so easy in reality thanks to Aurora Toolset and I think it is the same way with many other things in the game and with time we will figure them all out. PS. Pardon my long, ranty post now Link to comment Share on other sites More sharing options...
eidospsogos Posted December 30, 2003 Share Posted December 30, 2003 i wouldn't think that's how software developers normally work either. but normally software developers don't ban the discussion of modding games on their forums either. at this point i wouldn't dismiss any possibility. Link to comment Share on other sites More sharing options...
Feza Posted December 30, 2003 Share Posted December 30, 2003 Don't mind me, I'm kinda new and really don't know crap about Mods. I just wanted to pass on some info, forgive me if it's of no importance. Anyways.... While trying to find an easier way to listen to KotOR music I went to the RAD video/BINK Tool site on the web (sorry I'm not at my home comp so i don't remember the address) and downloaded the Miles player, it plays all the KotOR Streamwave file. (don't have to rename files to MP3) They also have the BINK player to play the KotOR movies, and they have another tool there called "Granny Viewer" for animation. I have no clue how to use "Granny" or even if it would be any help, it seems to let you view textures/Models but I don't know how to get it to work with KotOR or even if it can. Maybe someone who knows something can check it out? Feza Link to comment Share on other sites More sharing options...
eidospsogos Posted December 30, 2003 Share Posted December 30, 2003 hmmmm. if someone checks this out and it does indeed allow the viewing of models/textures let us know.(i'd do it myself but i have no idea where this stuff is supposed to be located) then we just have to find something to edit said textures. Link to comment Share on other sites More sharing options...
Feza Posted December 30, 2003 Share Posted December 30, 2003 The tools I was talking about can be found at http://www.radgametools.com (i just did a quick search) Hope it helps Feza Link to comment Share on other sites More sharing options...
tuskenguy Posted December 30, 2003 Share Posted December 30, 2003 Well..first off I just beat the game and decided i would start posting on some KotOR boards..hi (hehe) Anyway...What I would really love to do with this game is add saber colors...I've always wanted to see a white saber blade..maybe a black saber? multi colored? It might be a while before we can figure out how to do this but if anyone does figure it out please post it..be really cool. Link to comment Share on other sites More sharing options...
Tom316 Posted December 30, 2003 Share Posted December 30, 2003 While I havent looked at the files my self (I'll do that when I get some free time to) Some things you guys may look at is that the texture files might have two images overlayed instead of just one image. Seeing as how alot of KOTOR textures seem to have a Bump map to them to give them there glossy and bumpy feel (or does it just appear to look that way?) If thats the case then it would be safe to assume that with each texture you might find some kind of bump map or shadeing map along with it. With any luck we will figure it out. Allmost anything can be edited. Ultima Online is proof that with work any file format can be cracked and edited. Link to comment Share on other sites More sharing options...
Lil' Jawa Posted December 30, 2003 Share Posted December 30, 2003 Rad game tools are pretty standard for game movies and sound but I don't know if they use it for textures and models, it sems more likely they use their own format. Anyone know what thye used for nwn because maybe it is something similar? Link to comment Share on other sites More sharing options...
mincetro Posted January 1, 2004 Share Posted January 1, 2004 I was searching the net and found that the biffv1 files are from Baulders Gate, a thing from the site: BIFFV1 One of the primary file formats are that of BIFFV1 (extension .bif). These files are resource-files of the type that became popular with the .WAD files of Doom et al, in other words, the act as a container for other (much smaller) resources. It is obvious that the bif-files of BG are to remain static and that they will not be affected by patches. For one thing, they mostly remain on your CD :-), but I was thinking more on their structure; having the catalog at the top of the file, something which is a really bad idea if you want to add entries. Instead there's an override directory which when a resource is sought will get searched first, only if the resource is not found there the game will reach for the bif-file. One common BIFF is the AREAxxxx.BIF. These files contain the basic information about an area, three smaller BMP images of which is probably used for the sound-system (very smooth but crude approximation of the area layout), one is used as a map over where you can walk (looks hand drawn) and the last one.. well, we don't know. You will also find a couple of other chunks, and at the very end, all the graphics for the map as seen by the player (we've got some info on the format of that, stay tuned). What BIFF stands for? If it is an acronym, it could stand for Baldur´s Gate Interchangable File Format This is what we know about these files. The site can be found here There is a newer site for it aswell Link to comment Share on other sites More sharing options...
Den Baster Posted January 1, 2004 Share Posted January 1, 2004 sounds good.... Link to comment Share on other sites More sharing options...
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