fattysbox Posted November 21, 2003 Share Posted November 21, 2003 Just started out mapping, so I'm kinda newb... WHen I go to complie my map (any BSP command) an error occurs saying that I do not have an SRF file. Can someone please explain what this is and how do I create one? thanks. Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 21, 2003 Share Posted November 21, 2003 It is automatically created in the BSP phase, if you do a vis or light compile first you won't get the srf file generated, hell you won't even get a .bsp! Be sure you select one that has the word "-meta" as all those will create a BSP. Link to comment Share on other sites More sharing options...
fattysbox Posted November 21, 2003 Author Share Posted November 21, 2003 OK, that sounds like an easy fix. On general knowledge principles, what is an srf file? and its purpose? Thanks Wade... Link to comment Share on other sites More sharing options...
wedge2211 Posted November 21, 2003 Share Posted November 21, 2003 The .srf file has to do with lighting calculations...but it's not necessary to play a map, it's an intermediate step. You need only include the .bsp in your pk3 when you finish (the .map, .srf and .prt files don't have naything to do with the actual gameplay). Link to comment Share on other sites More sharing options...
fattysbox Posted November 21, 2003 Author Share Posted November 21, 2003 makes sense... Then I assume correctly that all the srf/prt/map information will be included in the bsp file when I pk3 it? Link to comment Share on other sites More sharing options...
wedge2211 Posted November 21, 2003 Share Posted November 21, 2003 Yup. The .bsp file is the final product of a compile, and that file contains all the information the game needs to know. (Besides custom textures, models, etc, of course.) Link to comment Share on other sites More sharing options...
WadeV1589 Posted November 21, 2003 Share Posted November 21, 2003 Just to be picky, the bsp file does include custom models provided you placed them as misc_models, they're built into the BSP tree Link to comment Share on other sites More sharing options...
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