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Medieval map's lighting problems


Druid Bremen

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What Tito suggests looks super-cool but remember to watch out for the limit of dynamic lights you have in a level. They also hit FPS and general performance a little, as you might expect.

 

You could also give a sounds to the torches, there is surely a burning one somewhere in the JA assets pk3s. However, I found on a map I did with a Castle that you could hear the damn things all over the level, and not much else! Still, worth a try :)

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Cool, Gothic! In the JK2 Ysalamari map made by rgoer ( I think ), there were stainglass windows, or whatever, and they cast cool shadows. The thing is... I don't know how to do that.. :(

 

P.S: What Hue, Saturation, Value, Red, Blue, and Green values should I put? I really do not know these things..

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u tried using crystals? seriously they work quite well, hes a pic of a map im working on, helms deep, i didnt use efx for the flames i just used flares as they look nicer and dont limit fps as much, plus a few crystals models from the rift level and well, have a look at the pics :)

 

http://img.villagephotos.com/p/2003-11/494858/hd3.jpg

http://img.villagephotos.com/p/2003-11/494858/hd2.jpg

http://img.villagephotos.com/p/2003-11/494858/hd1.jpg

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make a cylinder that goes in the middle of yur stairs like its a support type beam then just have your tourchs coming off that, dont forget that the brush will be touching alot of stairs so use loads to make up the beam cos u dont want too many brushs touchign each other, hope that helps :)

 

and btw i take it this is a open stair case yea? cos a wall outside it would be a better way to attacth the tourchs plus if the stairs inclosed the game will draw less :)

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