SlapNut Posted November 24, 2003 Share Posted November 24, 2003 i used to know now ive forgotten, how do i change the third person view? thirdpersonangle 180? or something , help Link to comment Share on other sites More sharing options...
Coraith Posted November 24, 2003 Share Posted November 24, 2003 10 bank notes says Amidala from Chop Shop knows hehe Link to comment Share on other sites More sharing options...
Astrotoy7 Posted November 24, 2003 Share Posted November 24, 2003 PRIME is also knowledgeable in this area...something to do with viewpos. I'd actually like to know myself, as id like to take some cool screenies at these different angles... MTFBWYA Link to comment Share on other sites More sharing options...
Greymon Posted November 24, 2003 Share Posted November 24, 2003 cg_thirdpersonangle cg_thridpersonrange cg_thirdpersonmaxrange cg_thirdpersonvertoffset cg_thirdpersonhorzoffset There are a few more that I've never played with. Link to comment Share on other sites More sharing options...
griff38 Posted November 24, 2003 Share Posted November 24, 2003 Also use: cg_cameraorbit 0 . zero is off 1 is on cg_cameraorbitdelay 0 . zero is no orbit ,1 is fastest orbit higher number slows down orbit Also when using thirdpersonrange don't forget the negative values - . use the ( - ) negative to reverse angles. Link to comment Share on other sites More sharing options...
Prime Posted November 25, 2003 Share Posted November 25, 2003 Originally posted by Greymon cg_thirdpersonangle cg_thridpersonrange cg_thirdpersonmaxrange cg_thirdpersonvertoffset cg_thirdpersonhorzoffset There are a few more that I've never played with. Ah, you beat me to it Actually I have found it enjoyable to play SP with a cg_thridpersonrange setting of 120, which is just a little bit farther away from the character (default is 100). Link to comment Share on other sites More sharing options...
Xx Gabriel xX Posted November 25, 2003 Share Posted November 25, 2003 Thanks guys! Gab.... Link to comment Share on other sites More sharing options...
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