Mercenary Posted November 25, 2003 Share Posted November 25, 2003 I want to make an md3 and I would like to know from experienced modellers if it's easier to create in gmax or milkshape. Texture mapping in gmax looks like it might be a pain in the ass, it lacks some 3ds max features from what I read. Building the model isn't a problem but applying textures to a model seems tricky, unlike mapping. Any comments or suggestions (I'm a n00b so go easy). Link to comment Share on other sites More sharing options...
90SK Posted August 30, 2004 Share Posted August 30, 2004 Sorry, but I cant help you. What I CAN say is that if you want to ue 3ds max download the trial version. You can get an xsi exporter for max 6 here Link to comment Share on other sites More sharing options...
Mercenary Posted August 30, 2004 Author Share Posted August 30, 2004 Thanks for the info but did you bother to check the date of the thread? I've already since learned how to model and unwrap and skin. Link to comment Share on other sites More sharing options...
90SK Posted August 30, 2004 Share Posted August 30, 2004 No, actually I didnt, but I was on a posting role so I just posted anyway. Glad things worked out for you:D HEY! Maybe you can help me! I need a desann body with a reborn head and a cape, could you do this for me?:quesbrn: Link to comment Share on other sites More sharing options...
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